CK3RealmsinExile / RealmsInExile

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Complete Tedjin event chains and decisions #208

Closed jj248 closed 2 years ago

JukeJukestar commented 2 years ago

Tedjin Review and Early Notes:

I have only played a few games as the Tedjin so far, havent been able to find any bugs yet but I see some big balancing problems.

Balancing

Biggest Issue right off the bat is that your personal starting domain and expansion options are bad. You start with a good domain limit, but you only hold two counties at the beginning (which after inheritance are still the wrong culture, giving a further malus to tax and levy) I have serious problems supporting even the initial unupgraded army because I have so little gold and cant raid to make more. Your only good options for increasing your holdings are your two Soriyan vassals, one of which is in your dejure duchy; Duke vassal of Dhajran, but getting claims on him and taking his titles is going to be hard in the early game; Your Duke vassal of Kes Ebb, same issue as getting claims and taking his titles will take a long while.

Essentially, you will not be able to increase your domain before the civil war, unless you get lucky and manage to conquer something before your father dies.

Azumen on the other hand has 3-5 counties depending on wether he conquered the independent dejure count in his duchy. Personal domain makes out the bulk of your strength, with vassals only giving little tax and levy overall. The castle of Kalonhad starts out on level 3, his other holdings at level two, making sieging though. Consider nerfing the desert holdings.

Your expansion options are limited to Mardruak and the western desert as there is no way you are going to beat Umbar early. Later on after one of the Umbarean sons inherits it will be even more impossible to beat them.

As Ayal, it is possible to immediately vassalize the count of Zorthan above you on game start. This isnt the best idea if youre going for the civil war as he will likely be another rebel to defeat.

The Moderate Route

The moderate route is in my opinion the easiest one early on, as I was able to, with some swaying and a few gifts, convince all of the Eastern lords to convert, with only the two western lords in dejure Tedja refusing initially. Typically Azumen will still try to revolt for independence, which he did win in my first playthrough, but although not easy winning against him is most likely possible. Your holdings are bad, but if you take your time fabricating claims (good luck getting the cash for that haha) and a lot of patience you will eventually get a decent ammount of holdings once you take some from your vassals. The main drawback is that unlike after the civil war you will not get a bunch of holdings from disposed vassals so you will be a lot weaker overall.

The Civil War Route

During the civil war route, it will be very difficult to convert any of your vassals, instead you have to fully rely on getting enough event troops to beat all of them in a revolt. If Ayal lives for a few years, it is possible to get enough money to immediately send one of your duke vassals a gift and asking them to convert beforehand. (Edit: It is a bit more possible to get them to convert if you get lucky and they propose to do it in exchange for a favor or something similar) From my tests the civil war can range from incredibly tough to incredibly easy, depending on wether you speedran trying to convert your vassals and got a bit lucky or not.

Troops per game:

If you revoke all of Azumens holdings after the civil war, you will finally be able to get up to your domain limit, meaning you will be a strong realm for the near future.

Balancing Suggestions

jj248 commented 2 years ago

Have made the following balancing tweaks - feedback would be great:

JukeJukestar commented 2 years ago

One thing I didnt realize in my first two games is how good the chances of vassals offering you a deal if you ask them to convert are. even with "might convert" and -30 opinion, two vassals accepted in exchange for a favor.

One big issue we do still have to test is how well the AI is going to perform. In previous games before it was fully implemented they nearly always lost for me.

Found a potential bug, I am unable to revoke titles from any vassals despite getting lvl 3 crown authority via event. Am I missing something? The option doesnt even show up for me

this only happens as tedjin, all other rulers can still revoke titles and so can my father in a new game

jj248 commented 2 years ago

Pretty sure I know the cause. Will fix tonight.

JukeJukestar commented 2 years ago

With the way its balanced for the reformist civil war, have the end of the civil war revoke all of Azumens titles and give them to you. This way the AI wont struggle with revoking counties and you wont get tyranny because you can only revoke a certain ammount of them after someone was a traitor.

This way you have a good ammount of holdings and are ready to expand the tedjin

Another thing I noticed is that if the rebelling traditionalist leader (Azumen) dies, the war ends inconclusively. In regular civil wars the next strongest rebel takes over as the leader

jj248 commented 2 years ago

Implemented Juke's suggestion to revoke Azumen's lands on defeat. Closing issue.