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Concept: Gundabad Orcs #337

Closed Remerod closed 7 months ago

Remerod commented 2 years ago

Background

I'm Primary making this suggestion as i think the Gundabad Orcs deserve to be it's own special Culture & Flavor.

Different Depictions of Orcs

Merp The Gundabad Orcs were the orcish tribes who took into possession of the ancient dwarven city of Gundabad.They were orcs from the north and led by formally independent Chieftains, not directly ruled by Mordor. MERP mentions four tribes of Gundabad, the Huvorgha, Burzath, Krach-Ul and Ilguz. The entire tribal confederation is also known as the Ghrazîm (Orc."Rack-Horde").

Other Merp Orcs

LOTRO To what i can gather most orcs in Gundabad are depicted as Hobgoblins bigger orc kind that can be found around cold areas.

Click to expand ![image](https://user-images.githubusercontent.com/79544635/158086706-f661d980-1125-44a9-8fc3-3a4aabc5c6e7.png) ![image](https://user-images.githubusercontent.com/79544635/158086720-daeb66ae-27e3-416b-8984-664e5ad25c78.png)

LOTR: War in the North Might be the first one to depict Gundabad orcs in a media/visual form. Gundabad is a cold and harsh place, the appearance of the orcs are man-seized, with chilled iron clad armour. Skin colours seem to vary from the typical red-brown hue to grey colour.

Tharzog was an Orc chieftain from Mount Gram. Tharzog appearance is a large, tall, and muscular Orc. His eyes are wide and yellow, his skin is muddy dark brown, and he has two fangs over-biting his mouth.

Click to expand ![image](https://user-images.githubusercontent.com/79544635/158086485-6301d770-457b-463e-aef4-80237634d554.png) ![image](https://user-images.githubusercontent.com/79544635/158086496-6a89a0fd-93ae-4e0f-8aaa-689bc28f947c.png) Tharzog have a really nice skin colour that i thinks really depict the northern orcs! ![image](https://user-images.githubusercontent.com/79544635/158086589-68412df0-9473-4ef8-a89f-d38e697e9988.png) Gundabad orcs, got a chilling expression

The Hobbit trillogy In The Hobbit film trilogy, Gundabad plays a key role in the series storyline. The fortress is home to Bolg and his father Azog The Defiler, as well as an army of Gundabad Orcs. The Gundabad Orcs Much like Azog himself, were orcs of a more disciplined and dangerous breed. They were tall, long-limbed, brutal, bloodthirsty and "bred for war". The Guldur Orcs were heavier-built and larger than orther orcs, though their armor and weapons are similar. Most were hive-minded brutes that worked directly under the orders of the one currently in charge of their forces. When their commanding officer was killed, they would completely lose all methods of strategy and organization.

Click to expand ![image](https://user-images.githubusercontent.com/79544635/158086792-47323bc3-d926-4494-8a6f-3b8c98670874.png) I really like the Weta Designs ![image](https://user-images.githubusercontent.com/79544635/158086887-a2efa7e3-cef2-46a8-8cbb-9dcddaddb336.png) ![image](https://user-images.githubusercontent.com/79544635/158086901-051c02e0-e4d6-40f6-8bdd-8935af986559.png) ![image](https://user-images.githubusercontent.com/79544635/158086924-84fd8051-9075-44bc-bb7b-829377c71a75.png) ![image](https://user-images.githubusercontent.com/79544635/158086946-09ff5c54-0e94-4c20-ab24-2903613f8517.png) ![image](https://user-images.githubusercontent.com/79544635/158086967-f06ad748-79b0-497e-9cc8-b29524576cff.png)

Games Workshop Have a loot of great models, most looking very similar if not near identical to the The Hobbit trilogy.

Click to expand ![image](https://user-images.githubusercontent.com/79544635/158087044-36086d72-1d30-4c70-992d-d88ba0aac5f1.png) ![image](https://user-images.githubusercontent.com/79544635/158087099-0f8f547d-6c9b-4d17-802b-53845fdfdffd.png)

Characters (mostly rulers i guess)

So Bolg the Strong died during the war of the five armies. Acording to merp he had two sons, Azog the Lesser, whom would take a leading roll in Dol Guldur, but later goes back to Gundabad and Bolg the Younger, who also dies at the battle of the five armies. Azog the lesser would have a son, Mazog who would take a leading role in moria.

Orc King's of Gundabad Mukarg - about SA 587 Skorg - until SA 1699-1930 Brok of Gundabad - SA 1930-2230 Morgh - SA 2230-2500 Sark - SA 2500-2750 Brak - SA 2750-3050 Morghash - SA 3050-3325 Grimtok - SA 3325-3441 Balcog - after TA 1267 Zalg - about TA 1650 Bralg -after TA 1650 Gorkil - until TA 1975 Azog the Defiler - TA 1975-2799 Gordúf - after TA 2799 Bolg the Strong - about TA 2941 Gorgol of Gundabad - after TA 2941 Azog the Lesser - about TA 2950 Gorzûl - about TA 3018 Gorgar the Ruthless - after TA 3019 Urdug - early fourth Age

Other Merp chatacters Whatever we make of the Religion in Gundabad i think Karagat fits well there, as a religous authority. I do really like the thought of an really old Orc Sage/Priest that holds influence in Gundabad.

The ck2 lotr mod have a character named Golg Gazûl-Shakh, brother of Mazog and son of Bolg (which follow the hobbit film trilogy linage).

Imperator LOTR mod have an orc called Zagrat Gorbug-Hai rule Gundabad. He seems to be completly improvised.

The BFME2:RofWK AotR Mod have Bolg of the North Bolg of the North is a huge, hulking Orc, gifted with sharp cunning and brute strength. Though still the spawn of Azog, Bolg is not portrayed like he is in the film. Instead, we’ve opted for our own concept.

LOTRO have Gorgar the Ruthless commanding the Orcs of Mount Gundabad. He is the brother of Mazog (whom is in Moria), son of Bolg and grandson of Azog the Defiler.

My Suggestion

Apperance

A lot of Media (as i've shown above) is depicting gundabad Orcs as Grayish in colour, fron more bonish white & gray to darkey grey hue, and some a combination with grey and the more common brown-red skin colour. And i really like the idea of most of them being this range of Grey colours. Say what you will of the Hobbit films and it's cgi orcs that aperently are "lesser" in woth then humans in costumes, but i really adore their depiction of Gundabad orcs, as written earlier in the hobbit section; " They were tall, long-limbed, brutal, bloodthirsty and "bred for war". The Guldur Orcs were heavier-built and larger than orther orcs" I think this really fits well for the Gundabad culture in general, as it would give them a really disict feel compared to the other orcs, and while this might be to challanging at the moment for us, giving them a larger build compared to other uruk and the more greyish skin tone i think is within our limit? At least i hope so. Also i think it would fit for it to be more common for these orcs to have beard, as i've seen quite many pictures desiping "some" of them with it. Either way, here are some referances of what i think of ->

Click to expand ![image](https://user-images.githubusercontent.com/79544635/158087236-4c36d980-7857-4eeb-93fb-79336b73168c.png) ![image](https://user-images.githubusercontent.com/79544635/158087253-021ce450-4d20-4519-a41d-1ac82b5b2bf9.png) ![image](https://user-images.githubusercontent.com/79544635/158087373-023ae5e5-8e68-47cb-ba42-93265e857d60.png) Age of the Ring Mod version of Bolg in the north, fits well for this i think ![image](https://user-images.githubusercontent.com/79544635/158087393-b957bf30-e7fd-4fb4-b7b8-2971d0c7c30f.png) Age of the Ring Mod version of mountain orcs, they look really well. ![image](https://user-images.githubusercontent.com/79544635/158087482-256dbcf0-e28b-45ee-ada2-071ec2268f59.png) As i said earlier i think Tharzog looks like a very good northern orc! ![image](https://user-images.githubusercontent.com/79544635/158087567-c58d6f6f-aef0-46a1-be4a-5339ba2be6c4.png) I really like Bolg's skin colour in the movies. ![image](https://user-images.githubusercontent.com/79544635/158088180-b4701a71-0b8b-4884-86c6-6a4fe6a46637.png) the skin is good on this one, but i really like the beard here!

Background & Culture

So based on the earlier section of different orcs i'm thinking that the Worauthai Madûr orcs would kind of be the main culture the northern orcs diverged from. And those Worauthai Madûr orcs that are in the misty mountains would mix and diverge into two cultures, the Gundabad Orcs or (Ghrazîm Orc."Rack-Horde"), whom would be a kind of mix of Worauthai Madûr & surviving orcs of angmar (Uruk-Ongmair). And Moria Goblins/orcs could be Worauthai Madûr orcs that mixed with the Orcs of the Deep (Orog), but then again, there is a lot of stuff there, with dol guldur orcs (some Uruk-Ungingûrz ) and Snagahai but the Moria orcs are less important for this suggestion, i just wanted to add a connection with the Worauthai Madûr between the Moria orcs and Gundabad orcs.

I generally feel this would give the orcs of northern middle earth, misty mountain or at least Gundabad a enough of a complex of a culture that they deserve!

Lord of Gundabad

Dynasty According to Merp the Orc that captured Gundabad was Skorg, and it's first Ashdurbúk (Or. "Sole Ruler"). It was from his Dynasty Gundabad was ruled over all the way to Azog and Bolg.

Whatever we make it so, i think it's neat to at least have a Dynasty to track back to, and i kinda would think it a cool idea if there where a bunch of cadet houses made from his dynasty, all claiming to be the truest heir of Skorg! Like Maybe Azog would make his own Cadet branch, which could be a cadet, of a cadet, of a cadet of Skorgs Dynasty. I kind of fancy having Skorgs dynasty being one of the most cadet splintered dynasties of the orcs.

Ruler By going of the list of rulers in the characters section,I think we have kind of 3 options of whom should rule Gundabad, having Bolg "the lesser" survive, and depict him more as AotR's version of him. Having Azog the Lesser lead Gundabad (but maybe give him a better name) or having an other Dynasty apart of Azog the defilers and Bolgs linage, but could maybe still be a cadet branch of Skorg linage.

Trait

Could be cool to have like a "Giant" flavor Orc trait, maybe could called Greater Orc, Hobgoblin or Mountain Orc, signifying that not everyone is one, but orcs like in gundabad are more likely to be one, and tied that to their culture, with a tradition maybe? Some pictures that have the theme i've thinking of ->

Click to expand ![image](https://user-images.githubusercontent.com/79544635/158088011-9a341ed3-b685-4c89-b7f4-e31126b625c4.png) Gundabad Berserkers from the hobbit trilogy ![image](https://user-images.githubusercontent.com/79544635/158088037-7fd4692d-16b0-43af-91b3-ebc75e158428.png) The Upcoming LOTR: RtW Warlord units to their Gundabad faction, it should not ofcourse be called that, but they give the "bigger" & meaner theme that i'm thinking of.

Artifact

The Ulûkai an unholy gem that is revered to hold some essence of Morgoth.

Men At Arms

So i think the Gundabad should have some special MAA tied to them, being very unique or stand out compared to other orcs.

Click to expand ![image](https://user-images.githubusercontent.com/79544635/158088368-8f8d637d-fcfb-4891-a28e-f20773981572.png) general theme of Gundabad Blackshields * [Gundabad Blackshields](https://notionclubarchives.fandom.com/wiki/Gundabad_Blackshields) were fearsome [Goblin](https://notionclubarchives.fandom.com/wiki/Goblin) [warriors](https://notionclubarchives.fandom.com/wiki/Warrior), veterans of the many wars fought against the [Dwarves](https://notionclubarchives.fandom.com/wiki/Dwarves) and [Elves](https://notionclubarchives.fandom.com/wiki/Elves). ![image](https://user-images.githubusercontent.com/79544635/158088337-0ef2efc8-8623-49dc-a094-ff31bd33e41e.png) Gundabad Berserkers * [Gundabad Berserkers](https://www.moddb.com/mods/the-horse-lords-a-total-modification-for-bfme/images/gundabad-berserkers#imagebox) Heavily armored shock troops. Variety of unit types in a horde. Or "From the great fortress of Gundabad, Sprinting ahead of it's army of Orcs and foul creatures towards the enemies are the fearsome Gundabad Berserkers, creatures of heaving muscle and snarling malice with a monstrous craving for flesh. The scent of battle drives these Orcs into a frenzy, making them oblivious to all but the most fatal of blows." -text [Gamesworkshop Gundabad-beserkers](https://www.forgeworld.co.uk/en-SE/Gundabad-Berserkers) ![image](https://user-images.githubusercontent.com/79544635/158088436-5ca92f4b-faf8-4ef1-bd67-2690cf733b4c.png) Gundabad Orc Sword Warband -a spear * [Gundabad Orc Sword Warband](https://www.games-workshop.com/en-FI/Gundabad-Orc-Warband-2017) "Brutal soldiers whose reserves of strength and resilience seem without limit, The Gundabad Orc Swordsmen are bloody-minded and powerful fighters." - text from [Gundabad Orc Warband](https://www.games-workshop.com/en-FI/Gundabad-Orc-Warband-2017) ![image](https://user-images.githubusercontent.com/79544635/158088462-f73b5d79-11d9-4bf0-a7f4-5dac749ecd4f.png) Gundabad Orc Spear Warband * [Gundabad Orc Spear Warband](https://middle-earthcinematicuniverse.fandom.com/wiki/Gundabad_Orc_soldier) "Brutal soldiers whose reserves of strength and resilience seem without limit, the Gundabad Orc Spearmen are hated foes of the Dwarves who have spent many years and lives waging war against them." - text from [Gundabad Orc Warband](https://www.games-workshop.com/en-FI/Gundabad-Orc-Warband-2017) a lot of their army in New Line Cinema, Peter Jackson and Warner Bros. comes J.R.R. Tolkien’s The Hobbit battle of the five armies, showed the arc marching with spears, which could be cool to have as a MAA i think. ![image](https://user-images.githubusercontent.com/79544635/158088566-f6a5c101-dce9-4e1c-bdfa-5d0998f06ea2.png) Hunter Orcs on Fell Wargs * [Hunter Orcs on Fell Wargs](https://www.games-workshop.com/en-FI/Hunter-Orcs-on-Fell-Wargs) "Powerfully muscled, with thick matted fur, Fell Wargs would be considered fearsome even before one saw the dark glow in their eyes and realised that they are possessed by a sinister eldritch force." -text from [Hunter Orcs on Fell Wargs](https://www.games-workshop.com/en-FI/Hunter-Orcs-on-Fell-Wargs) well, same as title. [Maybe a bit generic, but having cavelry is always nice] ![image](https://user-images.githubusercontent.com/79544635/158088608-07ea9c54-ab82-41cb-8a1a-1834ea77f016.png) Gundabad War Troll * [Gundabad War Troll](https://www.wetanz.com/shop/figures/war-troll-and-helm?ref=brand) "Amongst the deadliest of creatures fo the forces of Gundabad are the Trolls of Gundabad. These massive beasts are clad in crude metal armour and wield either a huge wooden club capable of turning even the mightiest warriors to paste, or a pair of deadly scythe gauntlets that can effortlessly slice Man and beast in two. The sight of such a fearsome foe is enough to cause doubt in even the bravest of hearts." -text [Gamesworkshop Gundabad-beserkers](https://www.forgeworld.co.uk/en-SE/Gundabad-Troll-with-Crushing-Club) first shown in From New Line Cinema, Peter Jackson and Warner Bros. comes J.R.R. Tolkien’s The Hobbit, The gundabad orcs used big scary war trolls. More info on [lotr.fandom War Troll](https://lotr.fandom.com/wiki/War_Troll) ![image](https://user-images.githubusercontent.com/79544635/158088651-68747609-202c-40d9-b45e-0407fff3d383.png) Gundabad Ogres * [Gundabad Ogres](https://lotr.fandom.com/wiki/Ogres) "Brutish monstrosities breed from Smaller Trolls and Greater orcs. The Gundabad Ogres are both a Monsters and a Warriors for the forces of Gundabad, serving as shoock troops these mounds of heaving flesh wield great wooden clubs used to smash aside the broken corpses of their unfortunate victims. Fighting in pairs or sometimes even entire packs of lumbering creature, Gundabad Ogres crash into "and often straight through" the enemy lines to the ruin of all but the most stalwart warriors." -text [Game sworkshop Ogres](https://www.forgeworld.co.uk/en-SE/Gundabad-Ogres-2018) In the Hobbit Movie Trilogy Ogres appear as part of [Bolg](https://notionclubarchives.fandom.com/wiki/Bolg)'s host from [Gundabad](https://notionclubarchives.fandom.com/wiki/Gundabad).They are depicted as something in-between of Greater Orcs and smaller [Trolls](https://notionclubarchives.fandom.com/wiki/Trolls). ![image](https://user-images.githubusercontent.com/79544635/158088908-58c33c51-4cec-464b-a9dc-a14b18a1143d.png) Gundabad War Bats * Giants Bats, [Gundabad](https://lotr.fandom.com/wiki/Gundabad) Bats or Simply War-bred Bats. "Dwelling in the northern fortress of Gundabad, these bats have been bred solely for war. Flying ahead of [Bolg](https://lotr.fandom.com/wiki/Bolg)'s army, the War Bats are the first of Bolg's reinforcements to reach the Battle of the Five Armies. Razor-sharp talons pluck warriors from the field of battle, piercing armour and tearing flesh as they fling their prey to the ground." -text [Gundabad Bats](https://www.forgeworld.co.uk/en-SE/Gundabad-War-Bats-2020) In the The Hobbit: The Battle of the Five Armies, the bats swarmed in Gundabad, and rallied alongside the Orc army led by Bolg. In the battle, they aided the Orcs in fighting the [Dwarves](https://lotr.fandom.com/wiki/Dwarves), [Elves](https://lotr.fandom.com/wiki/Elves), and [Men](https://lotr.fandom.com/wiki/Men). One was later shot down by [Legolas](https://lotr.fandom.com/wiki/Legolas), who managed to hitch a ride on it, and the rest were chased off or killed by the Great Eagles. According to The Hobbit: The Battle of the Five Armies Chronicles: The Art of War book, the Gundabad war bats are larger, hairless, and their eyes are fused shut.

Tradition

I think that 3-4 traditions are good for them, and some traditions i think could work for them are; -I think it would be cool to have a custom one for like the trait thing i mentioned above. -And have a special Gundabad Mountain Orc ones for the MAA for the ones that i suggested. -Maybe they should be given Metalworkers tradition.

image

-I think the Mountaineers tradition would work well for them!

image

-like other orcs have, i think the Only the Strong tradition works well here

image

Religion

From Merp:

Most Orcs - those that hailed from the North - initially held the Vala Morgoth in fear and reverence as their creator and ruler. Later, these black-blooded creatures took to worshipping the Maia Sauron as their deity. Their capacity to induce terror was considered a highly worshipful quality among the warlike Orcs. In Gundabad there existed an ancient priesthood whose duty it was to placate Sauron by conducting rituals, maintaining tribal records, chanting, human sacrifice and the burning of pyres.

Based on this i think they either are a part of the Cult of the Eye or worship a Morgoth & Sauron Faith, maybe something we could have for all northern orcs? I would at least belive those of the Misty Mountain, Mirkwood and Gundabad be Sauron syncronized at least.

Whatever we make of the Lore of Karagat I do really like the thought of an really old Orc Sage/Priest that holds influence in Gundabad.

Remerod commented 2 years ago

Gundabad Religions

So while there is a bunch here, they are not really very detailed, but mostly parts of lore to spitball ideas from, but my main focus i believe of these are the Cult of the Ulûkai idea. Further feedback on these are most welcome!

A Melkor/Angband religion

Click to expand Maybe not super relevant, but i'm thinking of having a religion representing the **Dark Worship** https://notionclubarchives.fandom.com/wiki/Dark_Worship > The roots of the Dark Worship could be traced back to [Utumno](https://notionclubarchives.fandom.com/wiki/Utumno) where [Melkor](https://notionclubarchives.fandom.com/wiki/Melkor) demanded god-like adoration (Me."Boshfai") from his servants. So the first dark worship grew among the lesser minions of Utumno and later [Angband](https://notionclubarchives.fandom.com/wiki/Angband), the [Orc](https://notionclubarchives.fandom.com/wiki/Orc)-servants whose first Dark Priest was the [Demon-Orc](https://notionclubarchives.fandom.com/wiki/Demon-Orc) [Storlaga](https://notionclubarchives.fandom.com/wiki/Storlaga). Reference to Sauron: > but he presented himself as Morgoth returned or [Aule](https://notionclubarchives.fandom.com/wiki/Aule) incarnate and demanded the godlike worship as Lord of the World for himself as the true Dark Lord. [Mysteries of the Shadow](The Mysteries of the Shadow were a body of teachings, the true core philosophy of the Dark Worship.Within this Dark Lore the Shadow was regarded as the true and first substance of the [universe](https://notionclubarchives.fandom.com/wiki/Universe) and [Arun](https://notionclubarchives.fandom.com/wiki/Arun) the Greatest or [Alkar](https://notionclubarchives.fandom.com/wiki/Alkar) the [Radiant](https://notionclubarchives.fandom.com/wiki/Radiant) was revered as it's maker and the creator of the [World](https://notionclubarchives.fandom.com/wiki/World) out of the primeval Darkness. Other ele[men](https://notionclubarchives.fandom.com/wiki/Men)ts of this teaching included the existence of many other Worlds, made or possibly to be made in a future by Arun to be given away as gifts or to be ruled and conquered by those men found worthy, immortality as the true destiny of man, the absence of good and evil and the right of the strong over the weak,the non-existence of [Illuvatar](https://notionclubarchives.fandom.com/wiki/Illuvatar), the Prophecy of Arun's return and the Final Battle and much more, a lot of which could even seem noble and wise at first glance, to those willing to listen. ) **MERP the Northern Waste** > RELIGION AND W ORLDVIEW The Orcs of Forodwaith regard themselves as the rightful heirs to Morgoth's legacy. The fact that they neither rule the North nor are likely to overrun lands further south docs not diminish their sense of superiority. Each tribe views its peers as rebellious slave-clans, and warfare is therefore incessant. Angmar's influence has done little so far to redirect the Orcs' ancient worship of Morgoth, though the Witch-king could easily supplant this primitive faith by a display of power from his own cadres of military priests, if he chose to do so. The Orcs of Forochel are remarkably superstitious, and nearly all wear protective charms of some sort (one or two being actual relics, though with little magical virtue). Snow storms, avalanches, good fishing and weapons breaking are all believed to originate in the actions of the Spirit World. All Orcs know many minor rituals meant to ward off a variety of hazards. Some of these contain a seed of magic and occasionally serve their purpose, but true authority to treat with the spirits is vested in the shamanic ar-rasch (Ork. "shadow-binder") who, together with the chieftain, performs the rituals necessary for the tribe's protection from the wrath of the many spirits which haunt the mountains and the Underdeeps below. Well-versed in the names and dispositions of the spirits, the ar-rasch is also the keeper and interpreter of tribal memory. In certain caverns, a tribe may possess a crude pictorial narrative of its past. With the rise of Angmar, the Witch-king as a High Priest of Morgoth has come to be featured in many of these histories. Agog has added several scenes to the picture-caves of his vassals, depicting himself being crowned king by this priestly figure. Clearly there is bases here for there to be a more old school morgoth fateful faith, i even had more referances that i did not include. but as i say maybe not super important to include for now.

Angmar religion

Click to expand One Hand magazine #9 In the 09 one hand magazine there is 21 pages detailing the religion in angmar (mostly for men) and while have not read that yet i have scimied threw it and i can see a religion made out of the dark gods in that, based on the more vile gods such as the god of war Azîra(Suaron), God of Disorder Mazaralda (Melkor/Morgoth) & the Secretive, cold and unforgiving God of DeathThamba(Mandos/Sauron). While I can see this work, maybe it's better to save for later?

Dragon religion

Click to expand I know there been some discussion for an orc dragon cult, and i think such a faith would make sense to centered around withering heath/grey mountains, but maybe still make it into 3.0 as an gundabad heresy? -dale/erebor one ring rpg One Ring 9 > Wherever they began originally, the Great Dragons became far more than mere monsters; the most learned among the Wise believe that Morgoth summoned terrible spirits of fire from the timeless Void and bound them into the Dragons’ flesh. Others hold that he imbued the gigantic creatures with some portion of his own fiery will, making them living vessels of his malice. Whatever the truth, it became clear from the onset that Morgoth had, perhaps, wrought them too well or far too like himself, for the malevolence of the firstborn, the Father of Dragons, was so great that he was beyond the Enemy’s control and he did not always heed what his creator demanded of him Idea: Some orcs around Withered Heath/Grey Mountains and above in forodwaith worship dragons. Long ago the Great Dark Lord, whom created us ruled all with Tyranny. The greatest of his Servants where the Great Wyrms, Dragons. Whom he had crafted togather usit great spirit of fire and darkness/the shadow giving them flesh and life. Created in his image of Tyranny these tyranical beings are the closest beings of the Dark Lord/Creator and deserve the rule all, in their croul wings the lands shall be scourged by their breath and transform into the vision the Dark Lord/Creator have envisioned for us all. Beside Morgoth, these dragons could be of importance beside the "living ones" - [Shaurslûgu](https://notionclubarchives.fandom.com/wiki/Shaursl%C3%BBgu) - [Glaurung](https://notionclubarchives.fandom.com/wiki/Glaurung) -[Ancalagon the Black](https://notionclubarchives.fandom.com/wiki/Ancalagon) thoughts: worship dragons becouse they are mighty and great beings of morgot, but maybe to much morgoth? More dragons? I have not done a massive research on what a dragon orc faith could look like but i the inclostion of them now would mostly serve as an opnonent the current ruler of Gundabad. Otherwise having them for a 4.0 patch could serve well.

Cult of the Iron Crown

Click to expand Saw this on nonotion article on cults, refercening Agendaur, maybe not something for now but i can see he forcing a faith on gundabad if recruited by him to restore Angmar. But maybe this is to 5.0 heavy content!

Wolfbones

Click to expand Idea: saw this referance, but no info about it. But maybe it's a faith revolved about Orc hunters/nomad & orc warg/wolf riders in forodwaith, focusing less on the dark lord and stuff and about how orcs view their place in nature. I think this could be an intresting idea to have a not-super-evil orc faith but one that focus on simplier things (but are still somewhat evil).

Cult of the ULÛKAI

Click to expand from mount gundabad merp book > THE ULÛKAI OF MORGOTH At the end of the First Age, the Black Enemy faced the inexo-rable and inescapable vengeance of the Valar, and their judgment exiled him to the Void, barred from the Circles of the World until the end of time. Yet Morgoth had a presentiment of his doom — for was he not also in origin an exalted Vala, however fallen? Secretly, he hoped that one day he might return through the Door of Night for the final contest of the fate of Arda, if only a residue of evil survived in the world after his defeat. Thus, in the last prideful span of his reign in Angband, before the Valar struck, Morgoth crafted a truly heinous artifact, the Ulûkai. A huge gem, multicolored and ever shifting in hue, the Ulûkai seems to pulse with a horrid life of its own. It is the very essence of evil, embodying a portion of Morgoth's own foul being, and it thereby partakes of a power beyond the comprehension of the Children of Iluvatar. So strong is the aura of Darkness it radiates that even without spellcraft its force can be vaguely perceived, while any user of power attempting to divine its true nature must save against a 10th level spell attack or be immediately drained of all power points. The function of the Ulûkai is simply to spread evil. From wherever it is concealed, darkness emanates like ever-widening ripples in a pond, engulfing the surrounding lands. No one "controls" the Ulûkai; rather, it permits itself to be used by beings that it deems of sufficient power to serve its ends. If its possessor is not entirely evil to begin with, every month that he or she is in the vicinity of the artifact requires resisting a spell to avoid succumbing to Darkness. This spell begins at 10th level and steadily rises in increments of 2 to 50th level. It is not necessary that one actually bear the Ulûkai to make use of its powers and to be affected by its force. Once the artifact is claimed by laying hands upon it, thereafter it can only be renounced if its possessor is not yet entirely evil, and succeeds in resisting the 50th level curse that keeps the unfortunate individual in thrall, or finds a way to destroy the Ulûkai >The Crypt of Skorg. Greatest secret of Mount Gundabad, this hidden cavern (behind a stone door Absurd (-70) to detect) is the dread of the Goblin-king, as it has been for all of his predecessors since the founding of the Orc city. Only the Orcish monarch and the High Priest of Darkness are aware of its location; to other Orcs, it is merely a rumor of awful terror. The Crypt is lightless and contains but a single object: a huge sepulchre of black marble, upon which in silver Orcish runes, using the Black Speech, is written: Here lies Skorg, first Ashdurbuk in Mount Gundabad, once and ever the true Master of the North. At each of the four corners of the crypt, the marble is fashioned into the dreadful image of a Balrog. The lid of the tomb can only be removed by the combined strength of at least eight powerful Men or Uruk-hai. Within rests the skull of a huge goblin — Skorg himself — and a strange, multi-hued gem as large as a Great Eagle's egg, the Ulûkai of Morgoth. Intruders will be fortunate indeed to ever make that discovery, for the spirit of Skorg, burdened as it was with innumerable crimes, never left the city it created to pass into the Void. It remains within the crypt. Each new Goblin-king is compelled by the priesthood to spend the first night of his reign in the Crypt of Skorg. The next day, either he emerges with his right to rule confirmed — or never emerges at all (not possessing the ruthless strength necessary to succeed to Skorg's mantle). Anyone other than a Goblin-king or the High Priest of Darkness who enters the Crypt of Skorg will encounter the evil spirit (it appears in 10 rounds; immediately if the sepulchre is touched) which seeks immediately to destroy intruders. The Wraith of Skorg is 30th Level, with 350 hits, AT PI/19, DB 120, Attack +220 with a great scimitar as ethereal as itself. The ghost can only be hit with enchanted weapons, and all encountering it must save at -50 or flee in terror. In no case will the Wraith pursue foes beyond the Crypt. Should it be destroyed, it can reform in one day provided that the Ulûkai of Morgoth is not removed. > Few there are, even among the Wise, who know the full story of Mount Gundabad. The Orcs tell little of their lore to enemies — which means everyone else in the world — and most of what they do tell is boasts or outright lies. Yet within the secret chambers of the Orcish Priests of Darkness, records have been preserved of the deeds of the goblin-folk for two Ages of Middle-earth. Here, then, is the true tale > Around the Orcish fires, the Priests of Darkness have long told tales of Grond, the Hammer of the Underworld wielded by Mor- goth in the First Age. It is the epitome of an invincible weapon of evil. Now the Orcish smiths of Mount Gundabad, most skilled in all Angmar at the forging of war engines, have been commanded by the Goblin-king to craft a ram/drill of such power that it could shatter the hitherto unconquered walls of Fornost Erain and ensure the triumph ofthe Witch-king over the Dúnedain ofArthedain. (cool priest story) > Great Temple of Darkness. Here the oligarchy of Mount Gundabad and specially honored Common Orcs gather when the moon is dark to chant the praises of the Dark Lord in a hideous croaking litany. The Priests offer sacrifices (Elves are preferred in this role) to sped the return of the Lord of the Earth and his triumph over the cursed white-faced Eldar and the other Free Peoples — rebels, as the Orcs deem those who resist Sauron. As many as 1000 goblins can huddle in masses below the high, black pyramidal basalt altar, surrounded by flaming braziers. The Uruk Priests slit the throats of their victims and cast the bloody remains into a blazing fire at the base of the pyramid. Here a tremendous heap of charred skulls and bones has risen to loom well above a Man's head. Rituals are timed to coincide with thunderstorms. The high vaulted ceiling of the Temple, grimy with soot, has been rigged with a network of copper wires, connected to rods on the surface of Mount Gundabad. Lightning striking the rods is carried to the Temple and leaps between gaps in the wires in an awe-inspiring display. Together with the flames, beating of manskin drums, winding of trumpets, and screams of the sacrificial victims, the ritual of Darkness is enough to have the Orcs' hair standing on end and almost any outsider quaking in terror. When worship is not in progress, the Temple is normally vacant of Orcs, but the air seems especially chill and clammy. Priesthood with a high priest > High Priest of Darkness and the Warlock of Gundabad Clearly the religion in this faith is far more structured then normal orc faiths. Idea: Skorg would have been an orc that venerated (or "Boshfai") the Dark Lord, having concured Gundabad at the behest of the new Dark Lord and found a remnant part/source of the original dark lord, the Ulûkai having obtained this title and been given the title of Ashdurbúk ([Or.](https://notionclubarchives.fandom.com/wiki/Orcish) "Sole Ruler"), Skorg forms the faith/religion of "The Cult of the ULÛKAI" since being proclaimed the Ashdurbúk, and holding the Ulûkai he would claim "unholy" right as the true ruler of the North as the chosen leader of the Dark Lord(however this is interpreted). My idea here is that the Ashdurbúk would work as a spiritual title such as caliph titles in ck3 and the Skorg ans his decedents being given a _Sayyid_ like _decedent trait_ and the only ones that can claim to be a Ashdurbúk would need this kind of trait. Other then being around the Ashdurbúk the faith would revolve around the connection with the Ulûkai and it's connections with the Dark lord, new Ashdurbúk would need to perform the The Crypt of Skorg ritual as a "crowning" before the unholy artifact of the Ulûkai. Other lore bits about melkorian creation might be included. Dark Lord tenent I think we need a Dark Lord syncretism religious tenet. One that not necessarily says it's souron you worship but still unifies the dark faiths.

Conclusion:

While there is room for other faiths & heresies I'm thinking that a centered Gundabad religion, Cult of the ULÛKAI would work very well for gundabad. There is lore to base a faith of this of, the title of Ashdurbúk tied to it's religion would give a unique and orc flavored content and the faith itself would have a goal to unify the north (well that needs to be expanded on later) and even though this religion would fit very well, especially with bunch of material to write events on and make artifacts for. And it still would leave room for other religions to be prevalent in the area (as into the future patches).

Remerod commented 2 years ago

The Drake Gate & Fortress Special Building

So with 4.0 we might see more stuff for the mountain hold in general, but that is a bit for the future, so for now i want to represent the might of Gundabad with a special building. and rather to do it as representation from within the mountain, as suck things might be expanded in 4.0 i thought it was better to focus at the gate itself, as that would be easier to visually show.

Lore

What is the Drake Gate?

Click to expand **Construction 1750 S.A.** In order to show his power Skorg orders the building of a new gate as the main entrance into Mount Gundabad. This is later known as the Drake Gate. The old dwarven entrance is abandoned. **The Drake Gate** While Mount Gundabad has many obscure secret portals and connections to subterranean roadways linking the Misty Mountains, the Ered Mithrin, and Angmar, there is only one, indisputable principal gate. That is the Drake Gate, situated on the southern side of the mountain, from which armies issue and through which messengers, foragers, and tribute-bearers enter. Carved from the sheer face of a cliff, the stylized head of a Dragon looms in frontal view, jaws agape and prepared to spout devouring flame. Within the colossal drake's mouth is a set of triple gates, forged of steel. The dragon head, and the cliff face around it, are honeycombed with defensive works, including galleries for archers and chutes for the pouring of boiling oil, the Orcs' own dragon flame. Behind the Drake Gate lies an extensive labyrinth and an entire complex of barracks, storerooms, and other chambers, obscuring the main passages that lead into the heart of Mount Gundabad. The Gate is ceaselessly and heavily guarded by nearly a quarter of the Host of Gundabad. This portal is well known and would be the first focus of any major assault; no other entrance would permit large invading forces to reach the center of Mount Gundabad so rapidly. ![image](https://user-images.githubusercontent.com/79544635/167225709-b1705476-458f-4b49-98e3-d46128ad0df5.png) Picture of the Drake Gate from the Merp book _Mount Gundabad_

What is the idea of "Gundabad Fortress"?

Click to expand **The Hobbit Movie** Mount Gundabad was a mountainous stronghold in the far-north of the Misty Mountains, where they intersected with the Grey Mountains. Originally a Dwarven fort and holy-ground, it was overtaken by Orcs coming from the Wastes to the North, and became the stronghold of the kingdom of Angmar. ![image](https://user-images.githubusercontent.com/79544635/167226569-22a5e152-a0bc-45ff-b692-8bdc3f596c00.png) The look of gundabad seen in the Hobbit movies **LOTR: Rise to War** So taken the inspiration from the Hobbit, LOTR: Rise to War have build the outer structures as a fort around the gate, leading into the mountain ![image](https://user-images.githubusercontent.com/79544635/167226492-882011b5-4126-40fb-a153-139589194813.png) Information from the game ![image](https://user-images.githubusercontent.com/79544635/167226502-8b066e23-ec1e-436e-8ea2-53bc54b53b69.png) The structure outside the mountain.

Mechanics

I want to showcase the special building as Constantinople in base game, it has 2 versions, one Christian and one Muslim, while we don't yet have dwarves i want there to be some foundation for the future where there can be a dwarven version of this special building. To my knowledge the way they switch is threw the "upgrade" mechanics, so this Special Building would have only one version for each dwarven & orc version respectively.

Inspirations for the buffs

Click to expand ![image](https://user-images.githubusercontent.com/79544635/167227138-1e123747-e90c-49c7-b52d-ec91225a10f7.png) Convertible building example of Constantinople. This buildings can only be used by Faiths belonging to one of the Abrahamic religions who's faith considers the location a holy site. Rulers who belong to one such faith can convert the building for their faith to use for 1000 Gold and Piety. _Examples of buffs for the suggested Special Works_ ![image](https://user-images.githubusercontent.com/79544635/167227239-35bbee53-5dfe-4ae8-b3d3-0e3731561c87.png) ![image](https://user-images.githubusercontent.com/79544635/167227308-9cb44a52-27af-41bb-a490-dca6d6ad5f9e.png) ![image](https://user-images.githubusercontent.com/79544635/167227337-d1aa9cee-33b8-4099-af96-25dc8afcabb4.png) ![image](https://user-images.githubusercontent.com/79544635/167227385-c80e0fb7-cf58-489c-8857-edf1e9be7c8d.png) ![image](https://user-images.githubusercontent.com/79544635/167227424-397e348e-8c2a-4bca-962f-b574f7704069.png)

My Idea So my idea to best represent Gundabad fro 3.0 is to combine some of the "lore" from Merp and the hobbit movies with the form of the "Drake Fortress" (name can change) the Drake gate would have expanded since the age it was built since the second age to an fort, (maybe under the dragon cult holding i have planed in the histories?) while the Orcs definitely can live underground in caves as dwarves do, they definitely ain't as good cave builder as them! and building outward would probably be easier for them then constructing complex cave structures. So the "Drake Fortress" would be their way of fortifying the caves and former dwarven ruined halls already existing inside Mount Gundabad. Seeing how it also give opportunities for ranged combat with archery and so on, rather then be forced to build more "complex" gate defenses as dwarves might do.

So while more stuff might be represented from inside the mountain in the future, I feel this is the elegant way and "lore" friendly way to show it in 3.0, giving us opportunities to expand it later but still giving a cool structure that is way good enough for the 3.0 edition.

Remerod commented 2 years ago

Further thoughts on the Dragon Religion

So with Cult of the Ulûkai shaping up I been starting to think some more on a orcish "Dragon Cult" religion

Generic Lore

Click to expand **-dale/erebor one ring rpg One Ring 9** > Wherever they began originally, the Great Dragons became far more than mere monsters; the most learned among the Wise believe that Morgoth summoned terrible spirits of fire from the timeless Void and bound them into the Dragons’ flesh. Others hold that he imbued the gigantic creatures with some portion of his own fiery will, making them living vessels of his malice. Whatever the truth, it became clear from the onset that Morgoth had, perhaps, wrought them too well or far too like himself, for the malevolence of the firstborn, the Father of Dragons, was so great that he was beyond the Enemy’s control and he did not always heed what his creator demanded of him **The Dark Worship** The Dark Worship (Q. "Moriaistale" S. "Dungortist" Me."Boshfai") was the veneration of a Dark Lord as a [deity](https://notionclubarchives.fandom.com/wiki/Deity) or [god](https://notionclubarchives.fandom.com/wiki/God)-like being. The roots of the Dark Worship could be traced back to [Utumno](https://notionclubarchives.fandom.com/wiki/Utumno) where [Melkor](https://notionclubarchives.fandom.com/wiki/Melkor) demanded god-like adoration (Me."Boshfai") from his servants. Revering living “Dark” beings is a long tradition for Orcs.

Dragons to worship

Click to expand So there is obvious a lot of dragons to worship, bot living and dead. **Dead Dragons:** Beside Morgoth, these dragons could be of importance beside the "living ones" - [Shaurslûgu](https://notionclubarchives.fandom.com/wiki/Shaursl%C3%BBgu) - [Glaurung](https://notionclubarchives.fandom.com/wiki/Glaurung) - [Ancalagon the Black](https://notionclubarchives.fandom.com/wiki/Ancalagon) - [Smaug](https://notionclubarchives.fandom.com/wiki/Smaug) while not as great as maybe the other, he was relevent in recent T.A times, and would been considered one of the greatest in that age While worshiping dead dragons could be a thing, I think it makes more sense to worship living ones. **Living ones (in our startdate)** [Hrímil Frost-heart]( https://lotro-wiki.com/index.php/Hr%C3%ADmil_Frost-heart) (also known as the Herald of Winter and Hrímil of the Heights) is an old dragon from the days of Morgoth, Sauron tried to submit her to his will but failed, looking her up in The [Abyss of Mordath[(https://lotro-wiki.com/index.php/The_Abyss_of_Mordath) upon the fall of Barad-dûr she escapes and takes up resident in the Withered Heath, or more precicly the [The Withered Heath](https://lotro-wiki.com/index.php/The_Withered_Heath) where she takes control of orcs/[The Frost-horde](https://lotro-wiki.com/index.php/Frost-horde) - Hrímil is from LOTRO lore, and whatever we follow that precisely or not, i think she would be a nice Great Dragon/ Winged Cold-Dragon for some orcs to worship, especially since the northern side of the Withered Heath there could be „[ice Orcs]( https://notionclubarchives.fandom.com/wiki/Hiisis)“ that we might want to introduce later. And the Frost Horde is allied to Gorgar in lotro, and would be nice for a Frost Horde force to aid Gorgar in a Gundabad civil war which I hope we can do. [Drogoth the Dragon Lord]( https://bfme.fandom.com/wiki/Drogoth_the_Dragon_Lord) BFME2 Lore: Drogoth the Dragon Lord comes from the winter wasteland of the Withered Heath. Withered Hearth is famous for being the home of many dragons and drakes (Smaug the Terrible is also believed to have come from Withered Heath). MERP: Drogoth was a [winged fire-drake](https://notionclubarchives.fandom.com/wiki/Winged_fire-drake) that as known as "the [Dragonlord](https://notionclubarchives.fandom.com/wiki/Dragonlord)". He was considered to be the next greatest [dragon](https://notionclubarchives.fandom.com/wiki/Dragon) in the [Withered Heath](https://notionclubarchives.fandom.com/wiki/Withered_Heath). He was black scaled and unlike most dragons, he wore some armor over his scales. Drogoth was said to be able to unite dragons to fight for him—but eventually he flew to Ered Luin where he met his doom, slain by [elves](https://notionclubarchives.fandom.com/wiki/Elves) and [dwarves](https://notionclubarchives.fandom.com/wiki/Dwarves). - again, whatever we use the previous game lore precisely I definitely think Drogoth is fitting as a dragon to “revere” While there are many more living named Dragons, I think these fits for the scope of 3.0 “**Generic Dragons & Drakes of the grey Mountains and [Withered Heath](https://notionclubarchives.fandom.com/wiki/Withered_Heath)**” drakes remained at large in the Withered Heath and Grey Mountains until at least the early Fourth Age, when the [Dwarves](https://notionclubarchives.fandom.com/wiki/Dwarves) aided by [Gondor](https://notionclubarchives.fandom.com/wiki/Gondor) and [Arnor](https://notionclubarchives.fandom.com/wiki/Arnor) liberated their once proud households in the North. -Generic Dragons/Drakes you can worship, if no “lore” character is alive. I do think that it would be good for the withered heath/grey mountains to have several Dragons “residing” there, lore wise that is. And being able to choose between what dragon you worship could be cool.

And the religions lore could be something like this;

Dragon Cult Lore: Long ago the Great Dark Lord, whom gave us form, ruled all with Tyranny. The greatest of his Servants where the Great Wyrms, Dragons. Whom he had crafted together using the greatest spirits of fire and darkness/the shadow giving these tyrannical beings flesh and life. He formed them in his image of Tyranny, these tyrannical beings are the closest beings of the Dark Lord/Creator and deserve our boshfai and to rule us all. Under their cruel wings the lands shall be scourged by their breath and transform into the vision the Dark Lord/Creator have envisioned for us all.

My Idea Some orcs around Withered Heath/Grey Mountains and above in forodwaith worship dragons. And to more precise “living” Dragons. I would think it was cool if we somehow were able to make a system where we can identify which “dragons” are dead and alive. So, no one would “revere” Smaug since he is dead. But maybe we need living characters to showcase this? If some rather then making a 3d model we could represent them maybe like Muhammed in ck3?

Click to expand ![image](https://user-images.githubusercontent.com/79544635/167233211-e059a4d0-9aa2-4ce9-872c-36edcc2c00c1.png) Mohammed as he is represented in ck3, using an icon i think is good enough to represent certain "lore" characters we yet have models for!

So my idea is for “realm” being part of the “dragon cults” to choose a living dragon “patron” to revere/boshfai.

Maybe we could do it somehow like the Norse can choice a patron god but somehow tie it to the “liege” title I dunno.

Click to expand ![image](https://user-images.githubusercontent.com/79544635/167233549-43e0ce75-8995-43df-bb83-d437a7987e26.png) How you choose patron gods in Vanilla, this is on a character level though, and i feel dragon worship needs to be on a "clan"/faction/realm level

Or do something like the “Elder Kings 2” mod team is doing and introduce a patron system

Click to expand ![image](https://user-images.githubusercontent.com/79544635/167233501-cd343d61-c882-4aea-a1a3-031ec37d894b.png) Elder kings 2 patron system, which allow you to choice which god you pay patronage to ![image](https://user-images.githubusercontent.com/79544635/167233518-c1ae5c0f-5671-4c08-b22b-9b8d2fd0c011.png) example to different choices they have

the problem with that I guess is how we remove dead dragons?

Either way, if this is to complicated for a 3.0 update, as it would require new game/system mechanics, and while i just recently learned how to do religions, these systems feel above my skills of modding currently. I do think a more generic version of the cult worshiping dragons of the Withered Heath & Grey Mountains is workable, but doing a form of dragon patron worship would be sooo~ cool and fit the region so well, and while it do fit 4.0 better I think there is enough ground to introduce it in 3.0 with Gorgar trying to take Gundabad from Gorgol(big brother and current leader of Gundabad) and we could do an orc invasion above Dale and Mirkwood or something similar to showcase this religion.

jj248 commented 1 year ago

We'll properly focus on Gundabad in v4 - shifting this to there,

Jaco-Daan commented 7 months ago

Since we've fully added Gundabad and its own quest chain (using decisions/events), closing