Closed Kyrenic closed 1 year ago
Feels a bit related to this Issue https://github.com/MattTheLegoman/RealmsInExile/issues/294 Might work a bit on this myself if no one else beats me around the end on 3.o development but have other stuff to prioritize for now
So continuing on this thread on the aspect of MAA and inspired by that the Black Numenoreans are a player favorite and some suggestions (and maybe this issue) have been talking about that they need more MAA. But this culture can be used in a way different ways so it’s important I feel to split it up a bit on where you can use these MAA
so while we have 3 unique MAA for Southern Adûniac Heritage we basically only have one for Northern Adûniac Heritage, the Black Numenorean vanguard (and well corsairs). We do have the Coastal Warriors tenet that gives Freeman Spears, Shieldwall Arbalests and Dark Volunteers but neither Black Numenoreans nor Umbarians start with that tenet.
So Here is some lore research of potential new MAA taken from other games and Mods
So while this culture with this faith is probably not often played as there is like 1 character it shows for currently, I still thinks it’s a good idea to have units for, as people still like the idea of being a Mordorian Black Numenorean. The Theme should reflect Black Numenoreans siding with Sauron, the Witch King and similar. Theme: many secondary lore and fan fiction often depicts there being some numenoreans left in and serving Mordor, such MAA should most likely be “generic” bad guys stereotypes. Another note is that we should exempt the Mulkhêrhili faith from these, as they I think would be different.
But here are some of my thoughts and research on what good Sauron-Evil faith units could be;
Captain of the Black Hand - Weta Design of a Black Numenorean Warrior
Black Númenórean Sorcerer (Mordor Besieged) - LOTRO
Angmarim High Priest (Carn Dûm) - LOTRO
Devoted Sorceress - LOTRO
Sorcerers from BFME2:RotWK
Servants of the Eye - The Dawnless Days
Guards of the Teeth - The Dawnless Days
Temple Knights - DaC
Temple Wards - DaC
While we don’t have to make a lot I feel it would be good to give the evil Sauron-specific faiths a flavoured MAA type for the Black Numenoreans that differs from the King’s men & Mulkhêrhili faith.
Should reflect Black Numenoreans in Haradwaith trying (and failing) to keep the heritage of Numenor/King’s men. And I think there are some good units from 2 other mods we could use for our MAA purposes.
So for these I think that taking inspiration for DaC’s unit roaster is a good idea, check bellow for detail.
I think the DaC units are a really good inspiration for generic Black Numenorean MAA and some specifically for our Ar-Adunaim faction. But since they are from a unit rooster game they can of course be rewritten a bit to further our uses and we don’t need them all of couse as not all might fit into our mod.
Then we also have some good units from the Dawnless Days, check bellow for detail.
I think The Dawnless Days units have a really strong Castamiri theme to it that we could utilize as flavour to the mod.
So I see 2 good ways of breaking these up, I think giving Umbar a Castamiri tenet to enforce that narrative that they see themselves as the true lords of gondor would be cool and give some MAA based on that to them, possible the The Dawnless Days flavoured ones. And either make a tenet or similar that all black numenorean and their decedents have or just specifically just the current culture and give them some DaC Flavoured Unit.
An interesting thing I think we could give Ar-Adûnaim is to well, remove the Naru n’Aru Royal Guard regiment (that gives Knights of Numenor, Soldiers of Numenor & Steel-bows of Numenor. Which can’t be obtained again afterwards) And give them access to a special MAA only the title of Ar-Adunaim empire can recruit. This is inspired by what we did with the Fountain Guard, which are tied to the gondorian empire titles. The unit or units we could give them could be like the Naru n’Aru Royal Guards and/or Naru n’Aru Royal knights. The Naru n’Aru household guard feel more like a generic MAA which we could use somewhere else if we wish.
Both the Azrazâir units and the Rôzadan units from the DaC mod seem to hint that they are from the Far South, so we could make some regional MAA’s flavoured with them. I think it would be cool if we could tie both of them to different regions, one for Anadûnê & Thani Hazad. I think Azrazâir would make more sense for the Anadûnê area as it speaks more on a history with sailing and a certain ship while Rôzadan feels more generic.
But if it doesn’t fit this criteria I thing they both at least would fit for a Mercenary or holy order name.
For the Mulkhêrhili perhaps we could have a inspired version of the DaC unit Ar-Pharazôn’s faithful, while that could easily be seen as a King’s Men unit I think one can twist it to be a Mulkhêrhili holy order unit as the faith is based on the the Melkor temple on Numenor which Ar-Pharazôn was a big part of. I think this would give Ar-Adunaim a more flavourful Holy Order to their cause. For a more generic Black Numenorean (+ splinter cultures) perhaps we could have a inspired version of the DaC unit Alcrondras Sunderers, who is supposedly a special warband who have protected and served the decendents of Berúthiel. I think this is a good Easter egg.
Basically for Players who switch to “good” faith as Black Numenoreans, which weirdly seem to be a trend. So maybe we can make a “few” new generic units based a bit on some of the gondorian and Darkness Faith ones. Like “Sun” (to emphasize on the area) guard this and unit this. Overall this might be a “culture group” thing if they go good faith but then again this might honestly be a feature creep, but i thought it was worth mentioning
I think I’ve brought up several suggestions that if good enough would allow the Black numenoreans their decedents/Northern Adûniac Heritage and the 3 fate groups of King’s Men, Sauron evil faith and the Mulkhêrhili all to at least have 1 special unit dedicated to them if not more, and since these groups are a fan favourite I think making some flavoured ones to them is a good idea in my mind. And if there is a risk of them getting a bit to many MAA I think the current ones we have if could be remade to a certain extent.
Another note I wish to convey is also I think that these MAA should be a bit overpriced, to emphasize on the Black Numenoreans and their decedents are fewer in numbers + for gameplay reasons most of them are able to raid and thus gain more money that way. So for both flavour and gameplay reasons I think it makes sense to make their units a bit more expensive.
So while Icons and art is still WIP I've added (with a lot of help of @Kyrenic & @Chief305 ) a bunch of new MAA some tied to the new Black numenorean tradition and some to other stuff.
I believe there needs to be some balance testing done to them. So my idea of them is that they are similar to the gondorians but they are "fewer" in number and more expensive, so that's their balance theme, but other balance need to be addressed as well, do remember that some of them are way fewer in number and their stats are higher because of that.
So the Men at Arms i've added are; abrazanim_legion "Abrazanim Nardutârik" -Tied to the Black Numenorean Legacy tradition abrazanim_helberdiers: "Abrazanim Narduburôda" -Tied to the Black Numenorean Legacy tradition abrazanim_warbows "Abrazanim Nardubawîb" -Tied to the Black Numenorean Legacy tradition
narunaru_royal_guard "Naru n'Aru Royal Guard" -Tied to the holder of the de_jure_empire Ar-Adunaim title adunaim_armsmen "Adunâim Armsmen" -Tied to the holder of the de_jure_empire Ar-Adunaim title
adunakhori "Adûnakhôri" -Tied to the Castamiri Dynasty and a holder of a Kingdom title umbar_usurpers "Zimranardû" -Tied to the Castamiri Dynasty and a holder of a Kingdom title
temple_knights_of_the_eye "Servants of the Eye" -Tied to the Black Numenorean Legacy tradition that are also Servants to Sauron and Sauron Himself.
Their Code:
Please review and balance test these MAA and write a comment here or ping be in the #issues-discussion channel, also feel free to have an open chat about how you feel about them ether here or there.
The Special unit mordor starts with the Barad Dur guard still uses the Black Numenorean Vanguard unit in it
Mouth of Sauron can also still recruit Black Numenorean Vanguard
Rémerod: the Black Numenorean Vanguard will most likely be removed
The Abrazanim Bow unit needs a stat increase since crossbowmen will always at this point be more worth it since they have higher stats and can counter more things
The Adunakhori MaA need a stat nerf or price increase there price is way to low compared to there stats and counters there counters also are a bit bugged
The Abrazanim Spearmen have better stats then the regular pikemen yet was forgotten to give equal counters
The Zimranardu have a slight bug in there counter and they should have less counters like IMO just heavy inf and pikemen
Umbar can recruit horse archers they shouldnt
I ran a basic stats test... I added the base stats for each regiment and divided those stats by the regiment cost. I then compared those numbers with the stats of the game's base regiments. I also added another specialty regiment to the comparison (I picked a unit that the unit being tested might fight against).
I know that all units are not intended to be equal, and that terrain specialization is also an important factor... but there are a few major discrepancies here. They are not necessarily a problem, but they are worth looking at. Zimranardu seem to be significantly less cost effective than the base light footmen, but MUCH more cost efficient than the Gondorian Spearmen (for example).
The Abrazanim Bow unit needs a stat increase since crossbowmen will always at this point be more worth it since they have higher stats and can counter more things
I've decided to leave them as a better bowman unit for now, i think it's fine for now that crossbowmen are better, i might adjust this in the future though
i mean youd think special BN bowmen would be better then crossbowmen to
It sounds like (based on how it was explained to me) they should definitely be better, just more costly. Unless I misunderstood the vision for these units, I think the Adûnaic units should still be more cost efficient (stats/cost) than base units, but both the stats and the cost should be higher. Otherwise, there is less incentive to fork over the extra gold of the special units.
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On Oct 5, 2022, at 3:02 AM, Jermanlordy @.***> wrote: i mean youd think special BN bowmen would be better then crossbowmen to
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yea agreed
I mean they are stronger then bowmen, and i feel it's weird that bowmen would be stronger then crossbowmen. But if you 2 (@Jermanlordy & @Drandus22 ) feel strongly about this, can you help me with the stats and cost then?
(see stats below)
Crossbowmen
Abrazanim Nardubawîb/BN bowmen
I definitely don’t feel so strongly about it that I would be upset either way… :)
I would say that (using base stats alone) the Adûnaic bowmen are 80% as cost effective as regular bowmen and almost 75% cost effective as Ithilien Rangers. Still there is the matter of terrain bonuses. And counters. The Adûnaic are much better in both. Maybe the answer is not changing the stats, but highlighting (in their description) that these units are hardier and experts in more varied forms of combat? Basically, a little salesmanship of their virtues.
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On Oct 5, 2022, at 10:25 AM, Rémerod (el MaloDiablo @.***>) wrote:
I mean they are stronger then bowmen, and i feel it's weird that bowmen would be stronger then crossbowmen. But if you 2 @.*** & @Drandus22 ) feel strongly about this, can you help me with the stats and cost then?
(see stats below)
Crossbowmen
Click to expand Abrazanim Nardubawîb/BN bowmen
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I believe this is done but I'm going to ping to testers to confirm.
I agree. I think we discussed and resolved this issue.Thank you for checking in,DrandusSent from my iPhoneOn Dec 19, 2022, at 5:59 AM, Jamie Jones @.***> wrote: I believe this is done but I'm going to ping to testers to confirm.
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I believe giving the Northern Adûnaic cultures their own unique cultural tradition would allow us to remove the second age innovation Dark Heirs and give more options for easy expansion later on should that be desired.
This new cultural tradition would have the following characteristics:
It would also be exclusive with the quarrelsome cultural tradition.
Adding more MAA to Northern Adûnaic cultures
Since little is known about Black Númenórean military tactics and structure, at least on the various wiki's that I visited, expanded lore videogames could give us a good source to draw inspiration from.
As stated in this article about the Black Númenóreans, an expansion to a video game from 2006 called The Lord of the Rings: The Battle for Middle-Earth II adds various Black Númenórean units:
While I don't think sorcerers would fit in the mod, Thrallmasters as dedicated raiding units and Dark Rangers (or black rangers?) as sort of the Ithilien ranger counterpart could certainly be interesting to add to the game.
Additionally, The Third Age: Total War mod depicts elite Black Númenórean bodyguards and soldier units, either mounted or dismounted, so a heavy cavalry unit could also be considered.