Closed rileychall closed 2 years ago
This is fixed in version 0.7.3.
The mask limits cause the shader to be updated every time the timestep is changed. I think this does not necessarily update the rendered image without user input. Immediately calling the save_image
method afterwards in code prevented the updated (or any?) image from being rendered.
Forcing the plotter to render after switching timesteps fixes this.
First and foremost, mask limits in general are not applied in the images saved during the Save All Images operation.
More strangely, having a positive minimum mask limit or a negative maximum mask limit causes nothing to be rendered in the images.