Open rsargent opened 2 years ago
Consider factoring out something like layer.getTimestamp() from _drawParticles, and replace gEarthTime.currentEpochTime() in remaining WebGLVectorTile2 layers
Consider factoring out something like layer.getTimestamp() from _drawParticles, and replace gEarthTime.currentEpochTime() in remaining WebGLVectorTile2 layers