Closed rsargent closed 2 years ago
Note that this code change appears to resolve this. It's sorta gross I suppose. You mentioned in a meeting having started on this, so not sure what path you were going down.
(see the inclusion of gEarthTime.timelapse.lastFrameCompletelyDrawn = false;
if (e.key == '<' && WebGLVectorTile2.dotScale > 0.4) {
WebGLVectorTile2.dotScale /= 1.3;
gEarthTime.timelapse.lastFrameCompletelyDrawn = false;
} else if (e.key == '>' && WebGLVectorTile2.dotScale < 4) {
WebGLVectorTile2.dotScale *= 1.3;
gEarthTime.timelapse.lastFrameCompletelyDrawn = false;
} else if (e.key == '.') {
WebGLVectorTile2.dotScale = 1;
gEarthTime.timelapse.lastFrameCompletelyDrawn = false;
}
Should be resolved in commit c4568e21
Please confirm.
Confirmed! Thank you Paul!
Appears to be due to logic for not repainting. Need to force repaint when pressing these keys.