Closed shivenmian closed 6 years ago
The keypoints detected on the pupils are currently very unreliable, I would not try to use them to estimate gaze direction. As a coarse approximation, fitting a 3D face model to the 2D keypoints to get rough head orientation usually works (even from a single camera view).
@tsimk Regarding the head pose estimation, do you think this approach (mapping the 2d keypoints to a 3d model) would work even for extreme angles where only the profile is shown and less keypoints are detected?
I don't have an evaluation, but it will likely be noisier. Because the jaw keypoints are on the silhouette rather than the jaw, I'd try something like Section 6 in Chen Cao's DDE paper. Using the COCO keypoints on the ears should improve stability.
Hi everybody. I'm also interested about getting the face/gaze direction. I've a test application based on the example OpenPose example "1_extract_from_image.cpp". I can successfully obtain the keypoints as in the example
const auto poseKeypoints = poseExtractorCaffe.getPoseKeypoints();
Now I would like to get the face/gaze direction from the poseKeypoints. Can anybody help me ? A piece of code in C/C++ would be very very helpful and appreciated. Thanks in advance
for reference, I created a related issue (#428) which touch on the same question (albeit a bit more generic): getting 3d models from keypoints. In my case, I'll be more interested in pose, but hands or face should be the same.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
The keypoints that Openpose generates are 2D. Is there a way to get direction vectors through OpenPose itself (for cases like getting face / gaze direction)?
Or is the recommended way for this something like setting up a stereo rig and do a 3D visualisation of the keypoints and then get the vectors from there?