Open dappertutto opened 7 years ago
hey -- I haven't looked at it in too much detail just now, but I know there is an issue where the phase.click~ will not click when the phase~ first starts, but after the end of the phase due to the fact that it's triggered when the phase jumps down to zero. A workaround for this may be to use the busy state outlet instead of the phase outlet.
However, in this case that's not the problem. I'm not sure why but I can fix this issue by adding a one sample delay delay~ 1 1
before sending the click into the counters. @equilet do you think we need to add a delay into the counter abstraction? not sure why we would need it, but that seems to fix it..
@equilet i zero out both itables, and then put a single value at x: 0 in both. When i click reset i don't hear an initial simultaneity, but instead the first thing i hear is the two offset based on whatever different sizes each polyrhythm has. I think this is a problem