Open ghost opened 9 months ago
I agree with your perspective. Normally, scores should not be deducted without a reason. I think you do not have encounter any event of Mean Time to Recover (MTTR) such as recovering from any failure. For example, I try one times that I don't make any action on Kanban Page. the picture 1 can show the result, 'Mean Time to Recover' is displaying '--'. which mean the initialization value.
Picture 1:
In my case, it shows numerical values like '0d' or '4.9d' since I have doing any recover or encounter the any defects (Picture 4) in the game. This could be the root cause of the unexpected score deductions.
Picture 2:
Picture 3:
Picture 4:
@ivanLeung-18 From your results, I think the root cause can be the Change Failure Rate, since we do not have a number displayed in Mean Time to Recover unless we have Change Failure Rate > 0.
Also another issue here: how come Change Failure Rate is capped at B grade? Has anyone managed to achieve an A?
@happytommy123 I agree your idea since if we don't make the any event of Change Failure Rate such as any defects exists. it would make the Change Failure Rate == 0. The Mean time to recover would be "--". there are demo video to show evidence. Video 1 is not trigger any event of Change Failure Rate. Video 2 trigger any event of Change Failure Rate such as any defects exists.
Video 1:
Video 2:
If you are lucky enough to encounter no defect throughout the run, you should have 0 Change Failure Rate and 0 Mean Time to Recover, which is perfect and deserves a straight A.
However, the scores seem to be deducted for no reason in this case:
As the game design ties our performance to an overall score, that is, all we do in the game is to strive for a higher score, it is important to have the scoring system work as intended.