COMP3122-2324-Project / Simpsyber

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[Feature] Fund Management #53

Open 22035109d opened 4 months ago

22035109d commented 4 months ago

At the start of the game, we can allocate the existing funds to the employees to be hired and the funds for development. Each employee’s salary is different and is paid monthly. Players can choose which employees to hire based on their budget and needs.

In addition, the development funds have different budgets at each stage. As the application upgrades, the budget will increase accordingly. This method can ensure the effective use of funds, and as the game progresses, players can adjust the allocation of funds according to their strategies and goals. This flexible fund management strategy will make the game more challenging and attractive.

螢幕擷取畫面 2024-03-05 020131 1

taktakd commented 4 months ago

I think this will add strategic depth and challenge to the game. Players allocate funds for hiring employees and development, with employee salaries varying. Development funds increase as the game progresses, allowing for strategic adjustments. This flexible strategy promotes engaging gameplay and challenges players to optimise resource management.

I suggest adding a feature where players can raise funds or borrow money from a virtual bank. It could introduce strategic depth, with players needing to carefully manage their finances and weigh the risks of borrowing against the potential rewards. It'd add an extra layer of challenge and decision-making to the game, making it even more engaging and immersive.