Open ZergWang opened 8 months ago
I very much agree with this view. In software design pipeline games, clearly marking the various abilities of employees under their avatars can significantly improve the player's gaming experience, allowing players to have an intuitive understanding of each employee's strengths and make quick decisions when assigning work. , without needing to click the "detail" button to perform a secondary search.
Yes, it can save a lot of lookup time, and give users more scheduling time to improve the user experience
Agree with you! Current game needs players to manually check employees' skill. The 'details' button is not eye-catching enough and there are no hints attached to this button, even at the beginning of game. I find that others also noticed this shortcoming and gave different example diagrams in #34 and #17.
I do agrees with this suggestion, it will take times for a new player to be familiar with each staff's skill, it will spend extra times to click the button to open and close staff skill interface.
Agree with you! It's quite difficult to compare each staff. And I think it will be pretty good if the requirement about tasks can be also shown.
Couldn't agree more. And I'd also like to see the connection between the time it takes to complete each job task in the game and each of the character's abilities represented.
It is a bit cumbersome for players to click the "detail" button to see the skills of the corresponding staff. Maybe the skills of each staff can be displayed directly under the avatar of the staff when players select staff.