Open GuoQianxiang opened 6 months ago
yes!this game do need this feature,which will improve precise of final lead time, it will be more true.
That 's absolutely a fantastic feature! I really like it! Good for you
Sounds great, it makes the game more align with reality
inspirational ) In actual development, team members may pause tasks and adjust based on product updates, that's overlooked in the game.
Thank you for your support
---- Replied Message ---- | From | @.> | | Date | 03/06/2024 09:53 | | To | @.> | | Cc | @.>@.> | | Subject | Re: [COMP5241-2324-Project/Simpsyber] 【FEATURE】Support automatic pause of time when assigning tasks (click on task) (Issue #67) |
inspirational ) In actual development, team members may pause tasks and adjust based on product updates, that's overlooked in the game.
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Whether it's game presentation or real-world software development, planning and tasking take longer than we expect. Developers often spend a lot of time talking about what they're developing. And this process is mostly non-dynamic rather than like the game. Also, considering this feature, it seems to be so hard to develop a good app in two weeks' time!
In order to better achieve the goal of simulating the software development lifecycle, this game should be as relevant as possible to the real-life scenarios in which product managers assign tasks In the real development process, all personnel are indeed developing synchronously, but it does not mean that these people will not temporarily suspend their tasks, and they will also make task adjustments based on product updates and iterations. Moreover, the game time will not automatically stop. When assigning tasks, the product manager will actually spend very little time on allocation, which should be ignored or quantified for real time. The game did not take this into consideration.