Open u04576617 opened 4 weeks ago
The resources struct now has a happiness level. We can add and remove from that in all our classes that should affect happiness. Then the happiness bar is probably gonna be a multiplier for number of citizens and a constant that is very meticulously crafted. (a random number I guess to be good enough)
@Thunder2505 Not sure I understand, does it represent the overall happiness of citizens?
The city should have an overall happiness status bar affected by: