CQUI-Org / cqui

Civilization 6 - Chao's Quick UI. Reduce clicks and manage your empire faster!
MIT License
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Implement Options... all of them #134

Open chaorace opened 8 years ago

chaorace commented 8 years ago

I'm collecting all of the options requests under one issue so they can be tackled once and for all! This is one of the last blockers for v0.7 release. Only options that can be reasonably implemented in v0.7 go in this list, anything too intensive is going to have to wait

jacks0nX commented 8 years ago

You had me at "production queue".

I didn't look at the code, whether it's difficult or not, but maybe a toggle of transparent/normal citizen and resource icons would be nice.

chaorace commented 8 years ago

I'm working on implementing a status message filter at the moment, seems like one of the more difficult ones to do right though

zeyangl commented 8 years ago

*A toggle of transparent/normal citizen and resources icons This would be really nice. From my personal experience, transparent icon/text significantly increase visual clutter, and de-focuses the entire user interface.

lifemare commented 8 years ago

Any chance we can get a shortcut key for the unit upgrade button?

Don't know what exactly you have in store for the Mini-Map customization, but i'd personaly love an option to resize it (or revert to vanilla dimensions).

The following issues occur when playing with Fortified Alert, MultiUnit, BuilderMod and Improved Water Yields enabled:

  1. Not sure the Production Queue integration is working as intended, but in Lozenged's version you could queue up buildings after placing a district. In CQUI you have to finish building the district before you can queue any of the respective buildings, which kind of defeats the purpose of having a production queue...
    1. This might've been reported before, apologies in advance, but Next City Plot integration is very buggy. Plots will stay highlighted even outside of city view, with multiple instances of already expanded tiles persisting.
    2. If these are caused by mod conflict i'd ask if you could figure a way to make them compatible and i'd suggest considering integration of Fortified Alert at least (since the other 3 are probably not something you'd welcome in a UI mod).

PS: Should i post this in the CivFanatics thread aswell?

chaorace commented 7 years ago

@lifemare You can toggle the size to original by right clicking in the current build. More customization for the minimap size are definitely on the roadmap for closing this issue. Anyways, in respect to each of your issues: I'll look into that, this should be fixed in the latest nightly, let me know if it's not. I'll look into integrating that fortified alert mod, thanks for letting me know!

SpaceOgre commented 7 years ago

Hi, I'm working on "Option to enable/disable individual smartbanner elements". Got the Unassigned citizen and districts done. Just wanted to give a heads up so no else spends time on it too :)

Progress: https://github.com/SpaceOgre/cqui/tree/Enable_Disable_SmartbannerElements

chaorace commented 7 years ago

@SpaceOgre Excellent! I'll get to reviewing your PR shortly 👍

fabikw commented 7 years ago

Can you add an option to revert back to the original production menu (as opposed to the condensed Civ V one)?

chaorace commented 7 years ago

There's an option to make the buttons bigger, if that's what you're asking

On Fri, Feb 3, 2017, 4:42 PM fabikw notifications@github.com wrote:

Can you add an option to revert back to the original production menu (as opposed to the condensed Civ V one)?

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/chaorace/cqui/issues/134#issuecomment-277370057, or mute the thread https://github.com/notifications/unsubscribe-auth/AGKcgMqTVQdjhJviqTE3v5klkCzGLJuzks5rY59QgaJpZM4K5Ciy .

chaorace commented 7 years ago

I've removed "Set default City Details panel tab" because I don't really think anyone cares about this and I feel like the two or three strings it adds to the LOCs creates additional and almost entirely pointless work for future translators