Closed alexpolozov closed 7 years ago
Is that selectable via CQUI config?
Not at the moment. I can add a toggle to the settings.
@JHCD Actually, I'm not sure if it's possible to control. This is not a Lua change, it's a tweak in the artdefs, which are unconditionally loaded by the game.
I'm fairly certain this won't be possible to adjust at all. I'm pretty sure nobody is happy with the current blip size, so I think scaling it down is warranted, however, since it's likely not going to be possible to adjust, I think we should look to strike a healthier middle ground than the somewhat small size shown here
@chaorace 20 is actually not far away from 22, which is what the base game has. I can't notice any difference when the whole map is revealed.
I think 11 was a better choise. On the screenshot it is still early and looks a bit weird, but on a fully revealed small map, 11 is roughly the size of a tile.
Alright, you've been heard. I like 11 too, but this won't be adjustable and I know people will complain if we make it that small. I'll set it to 14 and see how the feedback is
@alexpolozov I know this is late, but kudos on figuring this out. I have been trying to do find a solution to this for so long. 👍
This PR reduces the size of giant square city markers on the minimap. This is one of the oft-requested features on /r/civ and other communities.
Screenshot:
Special thanks to NQ EUI, which already has this feature implemented, and which gave me an idea to add this to CQUI. (Note: Should I add HellBlazer to the acknowledgments?)