Open layzsmurf opened 7 years ago
H is bound to attempting the fortify until healed operation. Could you try that and tell me if it works? If that works, adding the button to the ui will be easy
in the Vanilla key bindings (I have not found that) or do I have to choose cqui standard/classic/enhanced option?
Also <h>
or <shift-h>
?
Classic or enhanced will work
On Mon, Nov 14, 2016, 12:06 PM layzsmurf notifications@github.com wrote:
in the Vanilla key bindings (I have not found that) or do I have to choose cqui standard/classic/enhanced option?
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Classic or enhanced will work
Ok. I have selected Binding Options classic, but <h>
does not work on units, so I believe key bindings got screwed. I am using 0.60
Is there a simple test key I could use that shows that binding was successful?
I got <q>
and <e>
working, but <h>
does not work for normal combat units at the moment, so I cannot test it for religious ones. <shift-h>
opens the capital.
That's fine, I'll just test it later when I get the chance!
On Mon, Nov 14, 2016, 3:41 PM layzsmurf notifications@github.com wrote:
Classic or enhanced will work
Ok. I have selected Binding Options classic, but
does not work on units, so I believe key bindings got screwed. I am using 0.60 — You are receiving this because you commented.
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Instead of messing with how the game implements religious unit healing, I think it may be a better idea to simply alert the player once their religious unit has been fully healed if it is currently set to "Sleep". This is something we can implement as part of #514 and effectively achieves the same thing with much less hackery
Religious Units can replenish health near holy sites, but the Interface does only offer Skip turn or Fortify - I am not sure if it is possible within the code to enable a button for "Fortify until healed" if such a unit is on/or adjacent to a holy site.