CR6Community / Marlin

This Marlin fork has the goal of cleaning-up the source code changes for the CR-6 so it can be merged upstream. We also want to extend the functionality to make it fully functional
GNU General Public License v3.0
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Implement fade height settings on the DGUS screen #197

Closed Ranney1 closed 3 years ago

Ranney1 commented 3 years ago

Is it possible to implement these settings on the DGUS screen? Maybe on screen 72?

if ANY(MESH_BED_LEVELING, AUTO_BED_LEVELING_BILINEAR, AUTO_BED_LEVELING_UBL)

// Gradually reduce leveling correction until a set height is reached, // at which point movement will be level to the machine's XY plane. // The height can be set with M420 Z #define ENABLE_LEVELING_FADE_HEIGHT

if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)

#define **DEFAULT_LEVELING_FADE_HEIGHT 10.0** // (mm) Default fade height.

endif

Would be great if it is possible to turn it on/off and set the default leveling fade height!

Sebazzz commented 3 years ago

Klaar terwijl u wacht

@grobux I added an extra control in the leveling settings screen. The font probably needs some improvements, otherwise it is ok (and of course your source PSD needs to be updated as well).

Sebazzz commented 3 years ago

Thanks to this PR by @ztakis this has now been fully implemented: https://github.com/CR6Community/CR-6-touchscreen/pull/41