Closed codelucas closed 9 years ago
Never-mind, this issue is on hold for now because it may conflict with: https://github.com/CS113/fatty-big-star/issues/6
Which happens to be a more important issue!
Never mind again, as per brought up by @skylarbpayne, this is actually a really big issue.
8edaae569d03ace92d94257c908d4ab67133d3b3
After Allan's commit in 9f6c01caaea020771567adcd1ac9a811c9d2690b line 326, I noticed that he used a Phaser feature I was not aware of, the ability to call methods repeatedly on the game clock every X seconds.
We should probably port out existing entity spawning code (which uses modulus math on the game seconds) to this to give us greater control of our entity spawn rates.