Currently, patties are being generated randomly on the map, i.e. x-axis values are chosen at random. This hurts our game's visual appeal and hinders gameplay. How does this affect gameplay? It may be more fun to guide the avatar through a wave formation of patties, rather than ransacking around for patties spread out in no order.
I'd think that this will be a tough task. However, you'll have a lot of freedom with it. Modify whatever code that you'd like, but try to see if we have existing abstractions to help you with your job.
"Pattern" here is used loosely.
Currently, patties are being generated randomly on the map, i.e. x-axis values are chosen at random. This hurts our game's visual appeal and hinders gameplay. How does this affect gameplay? It may be more fun to guide the avatar through a wave formation of patties, rather than ransacking around for patties spread out in no order.
I'd think that this will be a tough task. However, you'll have a lot of freedom with it. Modify whatever code that you'd like, but try to see if we have existing abstractions to help you with your job.
In particular, I'd like to note our
add_grouped
function: https://github.com/CS113/fatty-big-star/blob/master/static/js/main.js#L361 which is what we've been using to generate randomized groups of air bubbles and jellyfish. Perhaps you can tweak or make a similar method for patties?