issues
search
CS4240-Group6
/
ProjectNurture
Our VR Farming game developed using Unity for the Oculus Quest :)
18
stars
4
forks
source link
Implement digging
#1
Closed
raniceyue
closed
3 years ago
raniceyue
commented
3 years ago
Changes Made
All digging stuff is in Assets > Digging
Implemented basic digging of hole, once hole is dug UI will prompt player to plant seeds in the hole
To-Do
Implement dirt mounds for different soil types
Implement covering of seeds with dirt
Add particle effects for when the soil has been dug up or hole has been covered
raniceyue
commented
3 years ago
Updates
Now digging has sound effects
When spade enters the collider inside the dirt mound, there will be a sound effect
When spade exits collider inside dirt mound, there will also be sound effect
Once there is a hole, user will be prompted to put seeds inside hole via a popup UI
Once seeds are detected inside the collider in the dirt mound, user will be prompted to cover seeds with dirt via popup UI
Methods to transition to state where seeds inside the dirt mound is tested (Press
s
)
Methods to transition to state where seeds have been covered with dirt is tested (Press
d
)
Right now I managed to get the multiple stages of digging working, but still buggy, only works sometimes.
To Note
Right now have not really implemented method for detecting seeds inside the dirt yet, need to wait for the seedbag part to be complete
Right now have not implemented the action for user to put soil back into the hole yet
Changes Made
To-Do