issues
search
CS4240-Group6
/
ProjectNurture
Our VR Farming game developed using Unity for the Oculus Quest :)
16
stars
4
forks
source link
Implement plant stages + integrate harvesting
#5
Closed
raniceyue
closed
3 years ago
raniceyue
commented
3 years ago
Changes Made
Plant Stages
Spade can bury the seed by patting the soil mound
Implement UI popup for when after the player has buried the seed, will last for 3 seconds only
Implemented intermediate growth stages for tomato
For seeds, implement snap to soil mound hole
Created a script which contains all the tomato plant info
The script has been attached to @Joanna-YJA 's tomato prefab already
Watering / Plot
Plot can only be watered if it has reached certain conditions (has seed, seed is covered)
If user tries to water when its not waterable, plot warns the player with the correct UI
UI details:
Water bar UI only appears over waterable plots
No seed UI appears if user tries to water a plot with no seed
No soil UI appears if user tries to water a plot where the soil mound has not been covered
Over watering can kill the plant at all stages except:
Stage 5: (Last stage) Which is the harvest stage
Under watering can kill the plant at all stages except:
Stage 1: Where it is just a seed
Stage 5: (Last stage) Which is the harvest stage, where the plant will remain on the plot forever (can change next time)
Harvesting
Modified @Joanna-YJA 's tomato plant to implement grabbable tomatoes
Repo
Refactored file directories
Main Scene
Integrated all plot, digging, watering, plant stages into main scene
Shifted some props scale/transform
Todo
Integrate @Joanna-YJA 's seed bag
Changes Made
Plant Stages
Watering / Plot
Harvesting
Repo
Main Scene
Todo