Could you add a vertex movement , vertex delete, and edge-split tools to the toolbox, to allow you to refine or correct existing polygons;
these should treat bounding rectangles as 4-sided polygons, which can be further refined
(e.g. allow a workflow where you block things out quickly , then go and refine the region outlines)
Could you add a vertex movement , vertex delete, and edge-split tools to the toolbox, to allow you to refine or correct existing polygons;
these should treat bounding rectangles as 4-sided polygons, which can be further refined (e.g. allow a workflow where you block things out quickly , then go and refine the region outlines)