Open BerkleyVoss opened 1 year ago
For the interaction, I can start by using VS Code to get started with the inventory classes. I'll be sure to link it to the repo and make detailed commits for any critique.
Sounds good!
On Tuesday, March 21, 2023, JoshuaAlvarez1 @.***> wrote:
For the interaction, I can start by using VS Code to get started with the inventory classes. I'll be sure to link it to the repo and make detailed commits for any critique.
— Reply to this email directly, view it on GitHub https://github.com/CSAllenISD/2023-ISP-Tempora/issues/25#issuecomment-1477970421, or unsubscribe https://github.com/notifications/unsubscribe-auth/AVLGCUDDOAYSGJYVDXRXAZLW5G5JBANCNFSM6AAAAAAV35IAAY . You are receiving this because you authored the thread.Message ID: @.***>
So I can't use VSCode to make anything grpahic. I need to find an alternative IDE to support graphics. I was thinking along the lines of either Unity or Xcode. I'll put the issue in the to-do list.
Ok, sounds good. We were planning on using unity anyway, the background and stuff are done, they just need to be uploaded to the shared drive. Just try to make the base code without graphics.
On Thu, Mar 23, 2023 at 9:44 AM JoshuaAlvarez1 @.***> wrote:
So I can't use VSCode to make anything grpahic. I need to find an alternative IDE to support graphics. I was thinking along the lines of either Unity or Xcode. I'll put the issue in the to-do list.
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most of the art is done, next is programming the: inventory and item pickup: inventory bar (drag and drop vs click to use) screen changes: (invisible rectangles on the side of the screen?) interactions between objects: puzzles and interactable objects