Game State keeps track of all entities in a game and any miscellaneous attributes of a game (ex. turn order)
Game State is logistically responsible for switching between player turns.
The logic for the if statement on giving the option to leave jail in game state (line 92), needs to be changed so that it's if turnsInJail is over -1 instead of equal.
Game State keeps track of all entities in a game and any miscellaneous attributes of a game (ex. turn order) Game State is logistically responsible for switching between player turns.