CSCE-A201 / Disaster-on-Dysnomia

Text based RPG for CSCE A201
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Project Theme #2

Closed thatcherty closed 3 months ago

thatcherty commented 3 months ago

Discuss the theme of our final project

thatcherty commented 3 months ago

Ideas from Jared:

thatcherty commented 3 months ago

I like the idea of a ship or building escape exploration game, gives us an excuse to make the space end and provides a simple goal. We could have a few rooms with puzzles, enemy encounters, and peaceful rooms with randomized loot. I think the player should have health, maybe not be able to regain it though (depending on game length).

Here is one game concept

Things to consider

Sawyer-W-Anderson commented 3 months ago

We could combine the puzzle RPG idea with the sci-fi space setting set on a spaceship (think Tharsis by choice provisions). Then, the RPG could be the ship itself or a person on the ship, and that would give us a few ways to go about doing it.

Of course i'm down to do anything just let me know

thatcherty commented 3 months ago

I'm down for the sci-fi spaceship setting and the addition of puzzles.

What do you think of enemy encounters?

Also, for the premise of the game, maybe the player needs to get to an escape shuttle or take back the ship?

Alternatively, the player could be maneuvering the ship through space in an attempt to deliver a valuable item, running into puzzles/enemies/obstacles.

Sawyer-W-Anderson commented 3 months ago

If it's ship-based, you could do enemies based on something similar to Faster Than Light. Otherwise, some type of boarding party, etc., would be smarter if you were an individual person.

Taking back the ship might be a bit ambitious because one person can't run a ship, but I'm sure we could figure it out.

jdb907 commented 3 months ago

The sci-fi spaceship ideas sound good! Therefore, I think the enemies should probably be aliens.

Here is my rough idea of this game: For the premise of the game, I think the player should wake up in a damaged spaceship (maybe with no memory and on another planet) that has been attacked by aliens. So the player must explore the ship and solve puzzles to fix the systems, and defend against enemy encounters, hazards, and take back the ship. I know you say it might be ambitious for one person the run a ship, but it is just a fictional game. If you want, maybe one of the requirements is to find a co-pilot or something. I think this way, it has a simple end goal. And we could add alternate endings if needed.

Also, I wanted to incorporate Thatcher's concepts with the health, combat, and map. I think 10 min is a good length. I like the idea using dice roll for combat. Maybe the player has 100 health and the enemies have around 10-20 health. Maybe weapons can have a multiplier on the dice roll.

Let me know what you guys think about this idea! I am down for anything!

thatcherty commented 3 months ago

I like the idea of finding an NPC co-pilot, a good replacement or addition to finding materials/keys to repair or start the ship. We would want to consider if the NPC provides any attack boost, has health, and (if we have different endings) generates a different ending. For multiple endings, it may be best to just incorporate either a failed mission (death/time limit) or a success (met requirements to repair and start ship).

The general layout of the ship could be a longer corridor with many rooms on either side (aim for 1-2min per room), with the cockpit at the very front. The side rooms could be dormitories, engine rooms, supplies rooms (healing items/weapons if applicable). The player would need certain items and room statuses to get the ship running again so going to the cockpit early would not end the game. Enemies could randomly appear in rooms, with a max amount of enemies in the game equal to around 60-70% of the number of rooms. The actual puzzles could be relatively the same from game to game, but we could choose puzzles that can have more random solutions so gameplay is more diversified.

Maybe the game has a time limit or move limit? The ship could be about to explode and you have to gather/repair everything in 10-15min or less or a certain number of moves.

It might be simpler to have only attacking for player and enemy, no defense option. I like weapons multiplying the dice roll, in any case, we will need to be mindful to create a healthy balance for gameplay.

If you all think it would be helpful, an excel sheet listing out all the ideas with a column for each of us to provide a yes or no for inclusion might help us finalize the requirements. We can also setup a time to meet over Zoom if we are all available. We could use one of the lab time slots to meet if you both are free.

thatcherty commented 3 months ago

See the WiKi page https://github.com/CSCE-A201/Text-Based-Adventure-Name-Pending/wiki/7%E2%80%9010%E2%80%902024-Notes for notes on the meeting