Closed thatcherty closed 2 months ago
Enemy encounter here Responsible for enemy and attack programming
Should be able to exit and go back to the hallway
Copilot can be injured in enemy encounter Enemy is a space pirate (unless determine otherwise)
Storage room should be inaccessible unless player has copilot
Attacking: 3 rounds of a D20 roll
if sum of all rolls is greater than a threshold (40?) than no one is injured if sum is not greater than threshold, copilot is inured
Storage room class merged into main.cpp. Did not link branch.
Enemy encounter here Responsible for enemy and attack programming
Should be able to exit and go back to the hallway
Copilot can be injured in enemy encounter Enemy is a space pirate (unless determine otherwise)
Storage room should be inaccessible unless player has copilot
Attacking: 3 rounds of a D20 roll
if sum of all rolls is greater than a threshold (40?) than no one is injured if sum is not greater than threshold, copilot is inured