Responsible for creating the Player object and communicating relevant methods and
Player presented with room choices
A. Go to cockpit
B. Go to Sleeping Quarters
C. Go to Medical Bay
D. Go to Storage Room
E. Go to Engine Room
When player enters the relevant option, player is taken to that room.
(not exactly as the above but similar)
Depending on programming needs, all rooms can be available as an option or you can limit rooms based on players location in the hallway. Hallway is quite short so it may be reasonable to make them all available.
Responsible for creating the Player object and communicating relevant methods and
Player presented with room choices A. Go to cockpit B. Go to Sleeping Quarters C. Go to Medical Bay D. Go to Storage Room E. Go to Engine Room
When player enters the relevant option, player is taken to that room.
(not exactly as the above but similar)
Depending on programming needs, all rooms can be available as an option or you can limit rooms based on players location in the hallway. Hallway is quite short so it may be reasonable to make them all available.