Closed EthanGlenwright775 closed 11 months ago
@EthanGlenwright775 you said you have some not-clean ideas to fix it, just wanna make sure if you have some better ideas now, otherwise I think I'll try move Level2 further away to avoid the issue
I don't think it should be necessary to move the level even more, the problem is the triforce sprite is in persistant drawables which is not flushed out between levels because the HUD disappears when I try to do that. I guess I could take this issue and manage all the triforce references in levelmanager and then destroy them in LevelTransitionState().
Sounds good, before you get that done I'm going to continue looking for which part of code is drawing that sprite, but I wouldn't recommend counting on me
This issue was discussed in a recent PR but I figured I would document it here, so that we do not forget about it