Open GameCrucible opened 2 months ago
4/24/2024
Today I made adjustments to the tower to make it feel better to use and more exciting.
The models we were provided weren't as detailed as we anticipated. In addition there was a glitch where towers didn't place in certain areas which took time to resolve.
The towers now place all across the map. In addition a particle plays to make them for immersive to place. Finally they can target and kill enemies, meaning we have a gameplay loop.
4/22/2024
Progress
The goal this week was to make the towers functional so the tower defense aspect of the game would be complete.
Slowdowns
While our engineering team had completed the models we'd import into the game, which were the same as the 3D prints they were making, they sent us the wrong file type. We were unable to properly port them this week, but this weekend the files were correctly sent. Starting on Monday we should have proper models imported for our game.
Completed
The towers shoot, detect enemies, and have an implemented range. We worked together on the implementation to make sure it worked for the systems we created. We also fixed some bugs such as the towers firing despite being inactive, enemies automatically dying on Awake, bullets deleting themselves on contact, and enemies being pushed off the map instead of taking damage. Overall the towers are essentially functional.