We were able to meet up as a whole group and settle on a final concept. The plan is to create a casing for the circuits in a Wiimote to create an immersive fishing game. We will use the accelerometers to cast and yank the line and the buttons to release and reel. Additionally we found some usable assets for the environment, fish, particles, etc. as well as an API to handle Wiimote compatibility with Unity.
Slowdowns and Problems:
We have to wait for a Wiimote to be sourced
We've had to cut the dynamically bending fishing rod feature for the sake of time
Completed:
We've found an API that can convert Wiimote signals into a Unity-compatible Bluetooth controller
Found numerous free assets for the environment, particles, fish, and fishing line
Progress:
We were able to meet up as a whole group and settle on a final concept. The plan is to create a casing for the circuits in a Wiimote to create an immersive fishing game. We will use the accelerometers to cast and yank the line and the buttons to release and reel. Additionally we found some usable assets for the environment, fish, particles, etc. as well as an API to handle Wiimote compatibility with Unity.
Slowdowns and Problems:
Completed: