CSSLab / maia-chess

Maia is a human-like neural network chess engine trained on millions of human games.
https://maiachess.com
GNU General Public License v3.0
966 stars 121 forks source link

Train for maia:2000 maia:2100 maia:2200 #19

Open jorditg opened 3 years ago

jorditg commented 3 years ago

It would be interesting to have other more powerful versions having the same human-like style.

wickeduk commented 8 months ago

One more idea for Maias. You could add an appropriate opening book by selecting games from a rating range from the lichess database based on game type. Thus you also then get authentic openings for the level and time controls irrespective of the training (which as said might cover mistakes from one player with accuracy from another).

David

Yahoo Mail: Search, organise, conquer

On Wed, 27 Mar 2024 at 9:07, Viet-Anh @.***> wrote:

@CallOn84 Thanks for all your hard work! Any updates on the training?

It's been trained and has gone through the move-matching accuracy test. I would like to know the accuracy numbers, but I'm still trying to figure out a way to create a Python script to calculate that all.

— Reply to this email directly, view it on GitHub, or unsubscribe. You are receiving this because you were mentioned.Message ID: @.***>

CallOn84 commented 7 months ago

The Maia 2200 project is officially done.

I finally figured out a way to have both csv.bz2 files read and compared to have their accuracy percentage calculated.

I'll be posting the net, as well as the results, in my GitHub. @reidmcy, feel free to double-check my accuracy results if you have time.