CSSLab / maia-chess

Maia is a human-like neural network chess engine trained on millions of human games.
https://maiachess.com
GNU General Public License v3.0
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Scaling to time-control #64

Open QuaqQuao opened 7 months ago

QuaqQuao commented 7 months ago

Hi Just a wee imput from a player here, I do not know that much about programming. There is a problem with scaling of playing strength to different time controls. Maia 9 appears to play 2 minute chess no matter what the time control. This makes her too weak against similarly rated players at longer games. Still, she feels humanlike but, you know, like a human that doesn't care. She should not lose pieces so easily at 1900 strength, but then she will play interesting and quite humanlike for a while. Maybe this has to do with the particular implementation at Lichess? At any rate I hope you find this to be an interesting challenge.