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CSharpRedotTools
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Multiplayer-2023-Old
Client + server template
MIT License
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If CharacterBody2D is used instead of Sprite for other players and they spawn on top of each other then they teleport to the bottom of the world
#27
valkyrienyanko
opened
1 year ago
0
simulated players get stuck to each other
#26
valkyrienyanko
opened
1 year ago
0
If server and client are started too soon then duplicate key error
#25
valkyrienyanko
opened
1 year ago
0
11 clients join instantly then following clients take 1 second in between each other to join
#24
valkyrienyanko
closed
1 year ago
0
How to sync client simulation with server simulation
#23
valkyrienyanko
closed
1 year ago
1
I'm not sure if I like how I make stuff like UIConsole
#22
valkyrienyanko
closed
1 year ago
0
UIConsole uses an insane amount of ever increasing memory
#21
valkyrienyanko
closed
1 year ago
0
Need more control over packet logging
#20
valkyrienyanko
closed
1 year ago
0
I suspect sending 50 SPacketPlayerJoinLeave packets is slow because I should be using Host.Broadcast instead of foreach Peer.Send
#19
valkyrienyanko
closed
1 year ago
0
I need help creating 100 test clients
#18
valkyrienyanko
closed
1 year ago
0
`GD.PushError(...)` is useless
#17
valkyrienyanko
opened
1 year ago
2
If 20 clients join the server then there is always exactly one client that says "x does not exist in Players"
#16
valkyrienyanko
closed
1 year ago
1
20 clients take about 6 seconds to join the server
#15
valkyrienyanko
closed
1 year ago
0
Console logs can get a little hectic, there has to be a better way to represent this data
#14
valkyrienyanko
opened
1 year ago
1
Scroll to the bottom when the console is opened
#13
valkyrienyanko
closed
1 year ago
0
New player positions received on a first time joining client are lerped from their real positions to Vector2.Zero then back to their real positions
#12
valkyrienyanko
opened
1 year ago
0
Add more UI buttons like "Disconnect", "Restart" and implement their logic
#11
valkyrienyanko
closed
1 year ago
0
Other player positions do not look 100% smooth
#10
valkyrienyanko
opened
1 year ago
1
Remove player from scene client-side when they leave the server
#9
valkyrienyanko
closed
1 year ago
0
"[Client] 0 does not exist in Players"
#8
valkyrienyanko
closed
1 year ago
8
Only send positions if player is close enough to other player
#7
valkyrienyanko
closed
1 year ago
0
Lerp positions client-side
#6
valkyrienyanko
closed
1 year ago
0
Create SPacketPlayers (instead of looping through each player and sending it, instead send them all in one go to the joining player)
#5
valkyrienyanko
closed
1 year ago
0
Only send positions from server to clients if prev position to cur position is greater than 5 pixels (will require keeping track of prev positions server-side)
#4
valkyrienyanko
closed
1 year ago
0
Add toggle button in UIConsole to toggle auto scroll
#3
valkyrienyanko
closed
1 year ago
0
Blacklist packets from being logged in Console and GD.Print
#2
valkyrienyanko
closed
1 year ago
1
Creating more than 1 client in an assembly causes frequent crashes and weirdness with packet data
#1
valkyrienyanko
closed
1 year ago
2