When setting the stretch mode to canvas_items in project settings for 2D projects, UI elements are stretched and distorted. However the game world looks great.
Steps to Reproduce
Open a 2D project in Godot.
Navigate to the project settings and set the stretch mode to canvas_items.
Observe the appearance of UI elements in the game.
Additional Notes
The default stretch mode for 2D projects in this template should be set to canvas_items for consistency and scalability.
There is a need for a method to selectively apply the canvas_items stretch mode to the game world while excluding UI elements.
Description
When setting the stretch mode to
canvas_items
in project settings for 2D projects, UI elements are stretched and distorted. However the game world looks great.Steps to Reproduce
canvas_items
.Additional Notes
canvas_items
for consistency and scalability.canvas_items
stretch mode to the game world while excluding UI elements.