Open SuperSonic472 opened 1 year ago
You're not actually telling us the issue. Sonic: After The Sequel decompiles fine. Sonic and the Fallen Star seems to have a compression issue but I still need both the errors you're getting.
SATSO
4810934 [12:55:00:13] Fusion Build: 292 Unhandled exception. Ionic.Zlib.ZlibException: Bad state (unknown compression method (0x9C)) at Ionic.Zlib.InflateManager.Inflate(FlushType flush) at Ionic.Zlib.ZlibCodec.Inflate(FlushType flush) at Ionic.Zlib.ZlibBaseStream.Read(Byte[] buffer, Int32 offset, Int32 count) at Ionic.Zlib.ZlibStream.Read(Byte[] buffer, Int32 offset, Int32 count) at Ionic.Zlib.ZlibBaseStream.UncompressBuffer(Byte[] compressed, Stream decompressor) at Ionic.Zlib.ZlibStream.UncompressBuffer(Byte[] compressed) at CTFAK.Memory.Decompressor.DecompressBlock(ByteReader reader, Int32 size, Int32 decompSize) in E:\repos\CTFAK2.0\Core\CTFAK.Core\Memory\Decompression.cs:line 30 at CTFAK.Memory.Decryption.DecodeMode3(Byte[] chunkData, Int32 chunkSize, Int32 chunkId, Int32& decompressed) in E:\repos\CTFAK2.0\Core\CTFAK.Core\Memory\Decryption.cs:line 92 at CTFAK.CCN.Chunks.Chunk.Read() in E:\repos\CTFAK2.0\Core\CTFAK.Core\CCN\Chunks\Chunk.cs:line 49 at CTFAK.CCN.GameData.Read(ByteReader reader) in E:\repos\CTFAK2.0\Core\CTFAK.Core\CCN\GameData.cs:line 97 at CTFAK.FileReaders.ExeFileReader.LoadGame(String gamePath) in E:\repos\CTFAK2.0\Core\CTFAK.Core\EXE\ExeFileReader.cs:line 72 at Program.Main(String[] args) in E:\repos\CTFAK2.0\Interface\CTFAK.Cli\Program.cs:line 123
SATFS
Unhandled exception. System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.BinaryReader.InternalRead(Int32 numBytes) at System.IO.BinaryReader.ReadUInt16() at CTFAK.Memory.ByteReader.PeekUInt16() in E:\repos\CTFAK2.0\Core\CTFAK.Core\Memory\ByteReader.cs:line 65 at CTFAK.FileReaders.ExeFileReader.ReadHeader(ByteReader reader) in E:\repos\CTFAK2.0\Core\CTFAK.Core\EXE\ExeFileReader.cs:line 83 at CTFAK.FileReaders.ExeFileReader.LoadGame(String gamePath) in E:\repos\CTFAK2.0\Core\CTFAK.Core\EXE\ExeFileReader.cs:line 42 at Program.Main(String[] args) in E:\repos\CTFAK2.0\Interface\CTFAK.Cli\Program.cs:line 123
Idk if this works but bump
fnaf
fnaf fan made
Attempted to fix this, was unable to. Weird decryption shit ruining everything.
This because of encrypted chunks, if remove those chunks, another error appear when ctfak tries to read frames.
SATSO
Specs EXE Game Flash files outside of exe Made in Multiedia Fusion 2 Made with engine (Sonic Worlds https://forums.sonicretro.org/index.php?threads/sonic-worlds-delta-1-5-2.35097/ )
Parameters None
Game Link https://gamejolt.com/games/satso/376344
SATFS
Specs EXE Game Cutscenes in engine Made in Clickteam Fusion 2.5+ Made with engine (Core Framework https://github.com/nihil92/core )
Parameters None
Game Link https://stardropsmh.github.io/sonic-and-the-fallen-star/