Open DCxDemo opened 11 months ago
Animation support requires complete overhaul of rendering system, as currently every model is split by textures and treated as separate lists. cant really apply vertex buffer changes without order recalculations.
Proper approach is to use fixed vertex buffer + use index buffers per material. this way can animate entire vertex buffer separately and still use same set of texture indices.
Since animation compression is cracked, can add animation to kart models.