CTristan / lobotomy-corporation-mods

Mods for Lobotomy Corporation
MIT License
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[New Mod Idea] Fix Green Midnight's difficulty #69

Open CTristan opened 2 months ago

CTristan commented 2 months ago

Fix Green Midnight so it's actually difficult. Initial ideas are trying the following changes:

  1. Remove the static north-facing laser and instead make the one beam go across the entire map in line. For example, when the encounter starts the line goes from the top to the map to the bottom of the map and rotates across the entire screen as one line.
  2. Change the elevators so that if the beam is between the two elevators an agent goes through, the agent will still die.
  3. When the beam completes a full rotation, move slightly faster in the opposite direction. Keep repeatedly moving faster and changing directions as the encounter continues until it's too fast to run away from.

This will make the encounter require actually moving around and timing when to start rotating instead of just having everyone stand to the left shooting it until it dies.

Watching multiple streamers get the Geburah mission to suppress a Midnight Ordeal and realizing how easy it actually is makes me want to change it so it lines up with the other midnights. As it is now, when you know the gimmick it becomes a ZAYIN-level threat and even Dawn ordeals are harder.

None that I'm aware of.

Not sure if the elevator change can actually be done through patching but really hoping, otherwise it just becomes a slightly-more-tedious version of how it currently is.