CTristan / lobotomy-corporation-mods

Mods for Lobotomy Corporation
MIT License
5 stars 0 forks source link

[New Mod Idea] Replace Challenge Mode with a repeatable roguelite experience #79

Open CTristan opened 1 month ago

CTristan commented 1 month ago

Replace the existing Challenge Mode with a completely different gameplay experience that matches up with a Roguelite philosophy. This allows for different ways to provide variety such as regular missions and boss battles along with new potential challenges.

Lobotomy Corporation bills itself as "A roguelite monster-management simulator", and for the first story playthrough that's mostly true. Once you complete the story, however, you can either play Challenge Mode, restart the story from the first day, or reset everything completely.

Challenge Mode, despite the name, is really just an "endless" mode that ends on Day 99 just to start you back on Day 1. There are no actual challenges beyond a few token gameplay differences, it's just doing more of the same without any variety. You can't even get more abnormalities so the play experience is the same every day.

Restarting the story isn't really that fun because everything is already researched, all of the optional content is completed, and you're just starting "Challenge Mode" from day one without the gameplay differences.

Resetting everything does provide the roguelite experience again, however it quickly becomes apparent how limiting it actually is. It's first-and-foremost a story-driven game, so all of the optional content is gated off until specific days rather than actual progress, and you can still only do it once. This also means there's no opportunity to increase the challenge, for example trying to complete Malkuth's fourth mission (suppress a Dusk ordeal) before Day 21. A minor quirk is that while there is a skip option for the story, it still occasionally asks you questions requiring you to click one then click skip again just to get to the next day; this is a minor annoyance but still an impediment if playing through multiple times. The story mode is a well-crafted first-playthrough experience, but as a repeatable one it's a bit lacking as a roguelite.

I would like to see an authentic roguelite experience that offers challenges, variety, and replayability, without feeling stagnant or linear.

No.