WARNING in D:/dev/CU/Mehuge/Camelot-Unchained/library/lib/game/GameClientModels/EnemyTargetState.js
There are multiple modules with names that only differ in casing.
This can lead to unexpected behavior when compiling on a filesystem with other case-semantic.
Use equal casing. Compare these module identifiers:
* D:\dev\CU\Mehuge\Camelot-Unchained\node_modules\babel-loader\lib\index.js??ref--4-oneOf-1-0!D:\dev\CU\Mehuge\Camelot-Unchained\library\lib\game\GameClientModels\EnemyTargetState.js
Used by 1 module(s), i. e.
D:\dev\CU\Mehuge\Camelot-Unchained\node_modules\babel-loader\lib\index.js??ref--4-oneOf-1-0!D:\dev\CU\Mehuge\Camelot-Unchained\library\lib\game\GameClientModels\index.js
* D:\dev\CU\Mehuge\Camelot-Unchained\node_modules\babel-loader\lib\index.js??ref--4-oneOf-1-0!D:\dev\CU\Mehuge\Camelot-Unchained\library\lib\game\GameClientModels\EnemytargetState.js
Used by 1 module(s), i. e.
D:\dev\CU\Mehuge\Camelot-Unchained\node_modules\babel-loader\lib\index.js??ref--4-oneOf-1-0!D:\dev\CU\Mehuge\Camelot-Unchained\library\lib\game\initGameInterface.js
From that I was able to determine the issue was in initGameInterface.ts. This change removes two such warnings.
There are some other module case warnings, but I have not figured out what is causing those.
Example of the warning being generated.
From that I was able to determine the issue was in initGameInterface.ts. This change removes two such warnings.
There are some other module case warnings, but I have not figured out what is causing those.