Closed CWolfs closed 3 years ago
In develop
.
You can now do the following:
"AdditionalLances": {
"Enable": true,
"EnemyLanceCount": 2,
"EnemyLances": ["Damaged_Assault_Battle_Lance", "lancedef_vehicle_d10_dynamic_convoy"],
"AllyLanceCount": 1,
"AllyLances": ["Generic_Light_Battle_Lance"]
},
It will use up the specified lances if provided. If it runs out then it will do the usual Additional Lance selection process. This means you don't need to specify up to the lance count, if you don't want to.
The AllyLances
and EnemyLances
can be MC lances or LanceDef ids.
When using per-contract overrides, for example in a Flashpoint per-contract override, there is a request to be able to specify exactly a specific LanceDef or MC Lance to use (or multiple to be used).
Investigate and add support.