Kerbal Construction Time has a simulation feature, which when used switches to a new launch using something other than the normal launch button. As a result, sometimes the KER window is behind the button and so KER's KER_BuildAdvanced lock doesn't get cleared, resulting in the vessel being uncontrollable.
Would you please also add a check to unlock any input locks on scene change from the editor to any other scene?
Kerbal Construction Time has a simulation feature, which when used switches to a new launch using something other than the normal launch button. As a result, sometimes the KER window is behind the button and so KER's KER_BuildAdvanced lock doesn't get cleared, resulting in the vessel being uncontrollable.
Would you please also add a check to unlock any input locks on scene change from the editor to any other scene?