Cabal-Syndicate / randora_website

Cabal Syndicate's website
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Examples App #5

Open FFX01 opened 9 years ago

FFX01 commented 9 years ago

This issue is for the discussion of the design and implementation of the example pages on the website.

Structure Similar to the documentation structure, but with more images.

User Stories -I can look through games created with the Randora game engine -When I click on an example it brings me to a page that explains what the game is about and who made it -I can also see links to the game's home page and the creator's social media accounts -There is a link to where I can download/purchase the game

Navigation The user should be able to narrow down search results by genre, date released, price, and supported platforms.

Please share your thoughts.

Master-Foo commented 9 years ago

The main goal here is two things.

1) Use this area as a promotion area for our engine. (Hey see what people are doing with our shit! You should jump on the bandwagon!)

2) Use this area as a promotion area for Indie Devs who made something.

So, would be nice to have a kind of subreddit (or subverse) for each game. It doesn't have to be complicated, but I want people to be able to log in and interact with the devs. I would also like devs to be encouraged to do technical writeups for their games, post mortems, etc...

If the game devs released their project open source, I'd like to make it possible to link to their code.

If the game devs are trying to make a profit off their game, I'd like them to be able to publish from our site if they want. (This is far in the future though)

Master-Foo commented 9 years ago

The examples section shouldn't be limited to just games. I would also like a section for people who created custom scaffolds.

I'm not sure if I've explained the concept of scaffolds to everyone, but here's the quick explanation. A scaffold is a Library which devs can place into their project and have much of a game ready to compile and play immediately. So, there could be a JRPG scaffold, which has many of the common tropes that you'd expect in a JRPG. A dev can start with the scaffold and change / replace what he needs to customize his game and generally use it to develop a prototype SUPER FAST.

So, the system we build needs to be flexible enough to show many different types of projects. Not just games.