Caballero-Arepa / Community-Civs

Mod that has civs dedicated to the community.
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A civ I want to make (but I don't know how to mod so pls help) #208

Open ProudCotlandic opened 2 weeks ago

ProudCotlandic commented 2 weeks ago

Hello, I'm an unciv player, I've always dreamt of making my own civ, but I couldn't, so can someone please make it for me? I'll add the details below { [ "name": "Cotland", "leaderName": "Vassileyev Un Solace" "adjective": ["Cotlandic"] "startbias": "Coast" "preferredVictoryType": "Scientific" "personality (AI)": "Vassileyev Un Solace" 50% peaceful 40% defensive 10% aggressive

    "startIntroPart1": "Our Leader Vassileyev, we and the proud Cotlandian and our comrades in our civilization salute you!, All the way in North Napatolia, We Were first some Tribes of Farmers and Fishers in the Asian Subcontinent, Forming our First Kingdom in 1000 BC, colonized in 1667 and then Freed from the British dominion in the year 1748 by our Humble Founder Copelton, then cleansed by a War for Unification and reborn after a terrible civil war before getting a new rule under it in 1945, Cotland was ready to Live and Prosper. At the height of its power, After A Civil War during 1945, The Cotlandic Solacist Party, The Party from the People for the People, The Federation of the Federal Republics of Cotland, a land of Children, Love, opportunities, optimism and determination, has remained humble across nations, To Prosper and build is our slogan.",
    "startIntroPart2": "Our Leader Vassileyev, will you show to the world the legitimacy of the Cotlandic way of life, and spread our friendliness to all mankind? Will our Nation shine through the ages of history?",

    "declaringWar": "Your hatred, belittling and Despise for us leaves us no choice. Prepare for war!",
    "attacked": "You have mistaken our pacifism and Love for weakness. You shall regret this!",
    "defeated": "We have lost...You won, Fairly atleast. We hope you spare the women and children atleast...",
    "introduction": "On behalf of the Men, women and children of Cotland, I, Leader Vassileyev of Cotland welcome you.",
    "neutralHello": "How is the family?",
    "hateHello": "We hope your people won't grow to hate us.",
    "tradeRequest": "We're sure your people will Love what we have to offer",
            "countertradeRequest": "Whoever who I call their name says the Party's slogan and follows his comrades as we have business with another civilization"
    "outerColor": [ 30,50,119],
    "innerColor": [255,254,255],

    "favoredReligion": "Christianity",
    "uniqueName": "Love for the Young",
    "uniques": ["[+3] Happiness <for every {[1 new population]} [in all cities]>", "[+10]% Happiness for every new public school [in all cities]", "[+5] Culture for every new public school building [in all cities]", [+1] Culture for every Worked Cotton Tile] 
    "cities": ["★Copelton","Oreston","Prenton", "Maranton", "Mashadd", "Sindiyyan","Windsor","Westfield","Eastfield","Drentvillie","Kotob","South Port","Northren Farms",
        "Southren Farms","Menyssan","Kawanii","West Port","Nola","Toola","Toppeiki","Kotob",
        "Lepanto","Eneward", "New Windsor"],
    "spyNames": ["Vassileybech", "Nini", "Nina", "Nino", "Illina", "Sally", "Nena", "Kini", "Kino", "Kibo", "June"]
},

Anyways the symbol I'd prefer it'd be some kind of an octagram star (✵)

Unique buildings (give them any symbols or don't as I don't care about symbols)

"The CSP's Capitol" replaces "Palace", automatically built in the Capital, +7 happiness, +7 culture, +5 science, +3 growth

"Campus" replaces "University", costs -30 gold, -10 production to build, It generates +5 science, +2 happiness and +4 culture, and it's maintenence is -5 gold, give it whatever symbol

"Collective Farm" replaces "Grannery", Costs -20 gold or -3 production to build, -2 gold as maintenance, +1 happiness, +1 production, +5 growth

New building:"Youth Training Camp", it costs -40 gold and -15 production to build, -3 gold for maintenance, +10 production and +5 culture, +3 science and +3 happiness, and +1 growth

New building:"Healthcare centre", it costs -50 Gold, and -10 production to build and -10 gold to maintenence costs, gives 1 extra population in the city it's built within, +3 growth, It also increases happiness by 5+

New building:"Nursery", costs -20 gold and -5 production, unlocks after Researching Theology, maintenance costs -3, +3 Happiness, +5 culture

"Flower Field" Replaces "Garden", costs -40 Gold or -5 production, +3 Happiness, +7 culture, +3 growth, +1 science, -1 gold for maintenance

New building:"Cemetery", unlocks after adopting Tradition, costs -60 Gold, or -12 production, +2 happiness, +3 culture, -3 gold as maintenence,

New building:"Spacious Residential Complex" , Unlocks after Researching Industrialization, costs -100 gold or -50 production, It's maintenance is -3 gold and -1 growth, +2 Happiness, +3 Production

New building:"Clothes Factory" unlocks after industrialization, Requires a worked cotton tile within the city, -5 gold as maintenance, -30 production to be built, -80 gold if bought, +5 happiness, +3 growth, +1 culture

New building (National Wonder):Cotland's Broadcasting Administration, unlocks after researching "Radio", Requires -120 production to build, +5 Happiness in all cities with a Broadcasting tower, +7 culture in all cities with a Broadcasting tower, -20 gold for maintenance

New Building (National Wonder):Cotland's Kids Administration, unlocks after researching "Radio", Requires -130 production to build, +3 growth, +4 happiness in all cities with Nursery, +2 culture in all cities with "Youth Training Camp", -10 gold for maintenance

(National Wonder):"Copelton Nuclear Program" replaces "Manhattan project", unlocks Nuclear weapons, needs -140 production, -20 science and -30 gold, -5 gold as Maintenance

(National Wonder):"Ion Program" replaces "Apollo program" (it pretty much is the same as The Apollo Program)

Unique Units

"Solacist Revolutionary Guard", Unlocks only after researching "Radio", 3 movement, Promotion in them:Ignore Terrian Cost, can pass impassable areas, 3 range, 50% more damage in Rough Tiles, 30 damage against all units except for Armored and Sea units, they cost -70 Gold or -30 production, -5 for maintenance.

I won't force you to do it if you wouldn't want...but I'd be happy if you did so, Peace

ProudCotlandic commented 2 weeks ago

Screenshot_20241111_212503 I think this'll do well for a civ icon

BennieCUBED commented 1 week ago

Ok, I'll get to this soon!

ProudCotlandic commented 6 days ago

Ok, I'll get to this soon!

When will the civ be added if you don't mind answering?