Closed Caballero-Arepa closed 11 months ago
Creo que su habilidad nacional es muy débil, ¿Que tal añadirle un bono de producción al ser infeliz? O el mismo bono hasta cierta época.
Belia's ideas:
"uniques": ["[+1 Faith, +1 Culture] from every [Plantation]","[+1 Production] from every [Lumber mill]"],
Unique building:
{ "name": "Vetiver Plantation", "replaces": "Granary", "uniqueTo": "Haiti", "food": 2, "gold": 1, "maintenance": 0, "hurryCostModifier": 25, "uniques": ["[+1 Food] from [Plantation] tiles [in this city]", "Provides [1] [Vetiver oil]", "requiredTech": "Pottery" },
Unique unit:
{ "name": "Mawon", "replaces": "Musketman", "uniqueTo": "Haiti", "unitType": "Gunpowder", "movement": 2, "strength": 21, "cost": 110, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "uniques": [ "[+33]% to Flank Attack bonuses", "[+33]% XP gained from combat" ], "attackSound": "shot" }, For the 3&4th unique mod: { "name": "Citadelle", "replaces": "Castle", "uniaueTo": "Haiti", "cityStrength": 7, "cityHealth": 25, "hurryCostModifier": 25, "requiredBuilding": "Walls", "requiredTech": "Chivalry", "uniques": ["Destroyed when the city is captured"] },
{ "name": "Le Marron Inconnu", "replaces": "National Epic", "uniqueTo": "Haiti", "cost": 250, "culture": 3, "isNationalWonder": true, "uniques": ["Requires a [Monument] in all cities", "[+25]% Production when constructing [Military] units [in this city]
" "Cost increases by [15] per owned city"], "requiredTech": "Gunpowder" },
Check lista:
Leader: Toussaint Louverture
Ability: Slave Revolution: +1 Faith from Plantations.
Unique Unit: Mawon (Musketman replacement): 15% Combat Strength next to City Center tiles. A bit cheaper to produce.
Unique Improvement: Citadelle (Fort replacement): May only be built on Hills. It provides 1+ Culture and 1+ Faith from Coast and Hills.
https://youtu.be/WE7RzpzNSUU
Mawon Statue This is the picture of one of Haiti's famous fortress as a design for Citadelle, Citadelle Laferrière: Coat of Arms: