Caballero-Arepa / Latin-American_Civs

This mod brings to the game (almost) every Latin American nation. Includes maps! -- *Update 1.8.7* New: Honduras! -- Developed by @CaballeroArepa
https://discord.com/channels/586194543280390151/1020353423754932265
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Haití Planificación #66

Closed Caballero-Arepa closed 12 months ago

Caballero-Arepa commented 1 year ago

Check lista:


Leader: Toussaint Louverture

Ability: Slave Revolution: +1 Faith from Plantations.

Unique Unit: Mawon (Musketman replacement): 15% Combat Strength next to City Center tiles. A bit cheaper to produce.

Unique Improvement: Citadelle (Fort replacement): May only be built on Hills. It provides 1+ Culture and 1+ Faith from Coast and Hills.

https://youtu.be/WE7RzpzNSUU

Mawon Statue Le_Marron_Inconnu_Haiti_2012 This is the picture of one of Haiti's famous fortress as a design for Citadelle, Citadelle Laferrière: Citadelle_Laferriere_Aerial_View Coat of Arms: Coat_of_arms_of_Haiti svg

Belias02 commented 1 year ago

Creo que su habilidad nacional es muy débil, ¿Que tal añadirle un bono de producción al ser infeliz? O el mismo bono hasta cierta época.

Caballero-Arepa commented 1 year ago

Belia's ideas:

"uniques": ["[+1 Faith, +1 Culture] from every [Plantation]","[+1 Production] from every [Lumber mill]"],

Unique building:

{ "name": "Vetiver Plantation", "replaces": "Granary", "uniqueTo": "Haiti", "food": 2, "gold": 1, "maintenance": 0, "hurryCostModifier": 25, "uniques": ["[+1 Food] from [Plantation] tiles [in this city]", "Provides [1] [Vetiver oil]", "requiredTech": "Pottery" },

Unique unit:

{ "name": "Mawon", "replaces": "Musketman", "uniqueTo": "Haiti", "unitType": "Gunpowder", "movement": 2, "strength": 21, "cost": 110, "requiredTech": "Gunpowder", "upgradesTo": "Rifleman", "obsoleteTech": "Rifling", "uniques": [ "[+33]% to Flank Attack bonuses", "[+33]% XP gained from combat" ], "attackSound": "shot" }, For the 3&4th unique mod: { "name": "Citadelle", "replaces": "Castle", "uniaueTo": "Haiti", "cityStrength": 7, "cityHealth": 25, "hurryCostModifier": 25, "requiredBuilding": "Walls", "requiredTech": "Chivalry", "uniques": ["Destroyed when the city is captured"] },

{ "name": "Le Marron Inconnu", "replaces": "National Epic", "uniqueTo": "Haiti", "cost": 250, "culture": 3, "isNationalWonder": true, "uniques": ["Requires a [Monument] in all cities", "[+25]% Production when constructing [Military] units [in this city] " "Cost increases by [15] per owned city"], "requiredTech": "Gunpowder" },