Open SomeTroglodyte opened 7 months ago
* Cuba's "Receive a free Social Policy each time you complete a Factory, Public School or Hospital in the capital" is done as 3 hidden Buildings - Trade unions, Free education, Free healthcare, right? Well, I can't imagine that works cleanly. Extra turn, depends on user having autoselect construction on,...? Haven't tested. But why not as Nation Unique (instead of those Buildings)?
"uniques": [ "Comment [Receive a free Social Policy each time you complete a Factory, Public School or Hospital in the capital]", "Free Social Policy <upon constructing [Factory] [in capital]> <hidden from users>", "Free Social Policy <upon constructing [Public School] [in capital]> <hidden from users>", "Free Social Policy <upon constructing [Hospital] [in capital]> <hidden from users>", ],
This is to prevent exploits done by selling Factories and building them again Iirc
Small problems:
"Suppress warning [*colors do not contrast enough*]"
to the modOptions uniques.Medium problems:
Darien Gap as tile improvement can't do damage or extra movement. No field or unique allows this. And IMHO - it is a terrain feature by character and story, and Unciv Terrain(type=Feature) can do both.
Cuba's "Receive a free Social Policy each time you complete a Factory, Public School or Hospital in the capital" is done as 3 hidden Buildings - Trade unions, Free education, Free healthcare, right? Well, I can't imagine that works cleanly. Extra turn, depends on user having autoselect construction on,...? Haven't tested. But why not as Nation Unique (instead of those Buildings)?