Open punto- opened 1 week ago
Hi, I'll have some time to check this out myself next week. Because the problems are coming from things like the PhysicsDirectBodyState and EditorNode3DGizmo, I suspect there is some incompatibility between the Rust library and custom build you're using. Does the plugin load correctly for you when using the standard Godot build?
I tried today to replicate this error, but after downloading the custom build (godot.windows.editor.x86_64.exe.zip) I was able to successfully load the GodotEthers plugin from the Asset Library.
Given the error messages, I would expect there to be a mismatch between methods defined in the VoxelTools fork and the Godot Rust crate. However, according to https://github.com/Zylann/godot_voxel/tree/master/util/godot/classes, the Animation, EditorNode3DGizmo, and PhysicsDirectBodyState2D classes don't appear to have been altered by the fork. Could there be a different addon that's causing the conflict?
Hello, I'd like to try this extension, but I'm getting some errors when the engine loads, I'm using engine version
4.3.stable.custom_build.77dcf97d8
on windows (downloaded from here https://github.com/Zylann/godot_voxel/releases).This is the output in the console:
Thanks