Closed Fallen-Breath closed 5 months ago
Tested with older mc versions after applied the fix (https://github.com/CaffeineMC/lithium-fabric/issues/442#issuecomment-1402417016) of #442. This issue still affect the following versions
MC version | lithium version | carpet version |
---|---|---|
1.16.4/5 | 0.6.4 | 1.4.44 |
1.17.1 | 0.7.5 | 1.4.56 |
For block collisions this is fixed by https://github.com/CaffeineMC/lithium-fabric/commit/61f1471b321367a5e470964a6d51daa41aa71221
For entity collisions (boats & shulkers) this is still an issue
Should also be fixed for entity collisions now, but not 100% sure
Will reopen if any new issues surface
The issue is splitted from #442
Instructions
The following tnt duper behavior changes when the tnt entity is nearby a chunk border
Reproduction Steps
Install fabric-carpet mod
Build 2 of the tnt duper in the following image in a correct direction
-2 -58 59
and-12 -58 59
Use fabric-carpet's command
/carpet hardcodeTNTangle 4.457099494579702
to override tnt initial velocityActivate the tnt duper with 4gt pulse every 8gt
Behavior
Expected behavior: Both of these 2 tnt dupers launch tnt on retract (this is also the vanilla behavior)
Actual behavior: The left duper in the image doesn't launch tnt, which behavior wrongly. Only the right one launch tnt
Version Information
Reproduced with
Other Information
The behavior is locational. The wrong behavior only happens nearby chunk border
The wrong behavior should be reproduce-able with only lithium, if you test it long enough and wait for a tnt to be created with the special velocity
Example wdl (1.18.2): void.zip