CaffeineMC / sodium-fabric

A Minecraft mod designed to improve frame rates and reduce micro-stutter
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Sodium seems to break parity with vanilla in how the chunks are loaded? #2537

Closed maskersss closed 3 months ago

maskersss commented 3 months ago

Bug Description

In vanilla 1.21, when generating a new world, the second C counter on top left of F3 instantly jumps up to the maximum value. I expected Sodium to function the same way as vanilla, so I expected Sodium to behave the same here. With just Sodium and Fabric installed, the second C counter is instead going up slowly as the chunks are loading when creating a new world (which allows you to more easily see the progress of chunks loading). Clip from vanilla: https://github.com/CaffeineMC/sodium-fabric/assets/97827489/1bc39f57-2532-4486-af1c-d9152bb32190 Clip from sodium: https://github.com/CaffeineMC/sodium-fabric/assets/97827489/0f4847c9-72bf-4e6a-8266-dfbba2ba7af5

Reproduction Steps

Log File

https://mclo.gs/eC0sd2p (with Sodium installed; vanilla was tested on the same instance before i added fabric & sodium to it)

Crash Report

https://mclo.gs/k9NQ0Jj

jellysquid3 commented 3 months ago

This is intentional, the way that Sodium works is different from Minecraft. We're showing the "total number of loaded chunk sections" rather than "total number of chunk sections within the render distance". The former is a more useful number, anyways.