Open djmrFunnyMan opened 2 months ago
As the creator of Legacy Mipmaps, I've had to study how Java and other versions of MC create their mipmapping. In reality, it is better to add more mipmapping levels for higher resolution textures rather than trying to add more atlases specifically for a singular texture that is smaller than the rest (or even bigger).
Every sprite is on an atlas and is mipmapped before being put on that atlas (iirc). If you try to make a singular sprite use a different mipmapping level than other sprites, then that sprite would be significantly bigger on the atlas than all others. trying to get this to work would require severely altering how mipmapping and atlases are made which would break a lot of things.
It's a cool suggestion, but it doesn't have much of a benefit for performance and could do more harm than good
Better Mipmaps can offer texture upscaling and support for high resolution textures (up to 1024x).
Request Description
I assume this would complicate the mipmapping code greatly but I think it'd be worth it since it'll greatly improve the visuals for end users and shield them from the errors of mod and texturepack devs.
I have some ideas on how this could be done. If they're bad ignore them (I have no idea what I'm talking about) but don't discard the feature request because of them, I'll just edit them out and leave only the short description.
So it'd look like this, for 8x8, 4x4 and 2x2 textures (and16x16 for reference)