Closed CaffeineViking closed 6 years ago
Almost complete, just need to shovel over code to draw each node in each respective renderer. Parser done.
Scene graph implementation complete, we'll need this, since previously rasterizer and raytracer were "split".
Since both the rasterizer and the raytracer will render the same scene, we'll need a common scene structure that both use as a base to e.g. upload geometry and build acceleration structures with the correct transform and camera positions. The idea is to build a very simple format for storing this, something like this perhaps: